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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Maybe 
Have Q2 and Q4 being those massive wars being fought out while Doom is considered an isolated incident? Afterall Quake 2's intro mentionned a colony on Mars, so it pretty much writes itself. 
 
I think trying to crowbar in the Strogg world into the much more surreal and Lovecraftian Quake world would really dilute the whole thing though.

To be honest, the whole Doom/Quake delineation is a mess and the split probably shouldn't have happened. Quake began life as a totally different game concept but right at the very end everyone threw their hands in the air and said "fuck it this ain't working so let's just keep the maps we've made but replace the gameplay with Doom's gameplay, more or less".

The problem with Doom and Quake as brands, is that at this point in time, there is nothing to separate them in terms of basic game mechanics. They are literally the same concept: you have guns, there are demons. You find keys to open doors. That's pretty much it. Some of the Quakes were better Doom games than Doom 3 was.

I think id would be smart to just focus on the more successful and famous brand - Doom, rather than make another game that's basically like Doom 4 but belongs to a different brand.

Not even id could decide whether they were making a Doom or a Quake with each successive game. Quake 2 had Doom's weapons. It brought back many of Doom's monster behaviours. It had none of the Quake monsters. Doom 3 played nothing like Doom 1/2, but had an ambient spooky creepiness a bit like Quake, and was far, far removed from the fast thrash metal slaughterhouse feeling of Doom 1/2 
#1142 
There already is a Quake game with time travel, and it's called Daikatana. 
 
I think "Quake" name is too attached to that storyline mudball that comes from base to runic to strogg. If lovecraftian is the thing, they should start something new and consistent, well designed, and then sell it like "evoking Quake". Descent into lovecraftian madness, paying tribute to Quake, but not being "Quake V". 
German PC Magazine Got Something From ID 
https://i.4cdn.org/vr/1453836891182.png
They're """""thinking"""" about introducing mod tools to the PC user base.
Goddamnit when you make a new DOOM game, one which comes to PC too, mod tools are a no-brainer goddamnit.

Still, maybe we'll get lucky and get some ACTUAL modding. 
Doom 4 Modding 
Personally I think there should be multiple levels of modding, or at least map making. The console version, which we have now. An intermediary version, like a more complex version of the portal editor, something inbetween the portal editor and trenchbroom. And advanced version just whatever they used to make the game.

Maybe you could make something in the beginner or intermediary version and export it into the full editor and take your map further.

This is how some of the Portal 2 maps are made, it's made in the basic editor and then you import it into Hammer and then detail it out and make it pretty. 
 
Says:

completly custom campaigns and custom stories

Actual translation:

new campaigns and cutscenes 
But That Still Means Stuff Like MegaWADs 
Now we just need the mean to make custom weapons, models, monsters, maps and skins 
 
https://i.4cdn.org/vr/1453836891182.png

proof? 
Linking To A 4chan Image Lol 
 
 
 
No Demons On The Box Art? 
 
Quake 2 Did Happen And It Was Awesome 
"Fuck it, pretend Quake 2 never happened. I never liked the Strogg anyway." ???

Nah that is Bullshit. I still prefer Q2 over Q1 when it comes to the original games. Quake 2 had more focus and a better realized world compared to Quake 1. This is both good and bad. Good that the game felt more solid but bad in that the mapping scene is more limited to robot aliens where quake 1 you have Fantasy / scifi and demons all in one.

I still go back and play Quake2's singleplayer campaign ever year or so. Quake 1... only the new maps from this community. I just find the original one so random and stuck together. To each his own. 
Lmao 
 
Doom 4 Box Art 
Not that much different from Fallout 3 and Fallout New Vegas and Dishonored. Why am I not surprised. 
 
I've seen it before on Twitter but assumed it was Halo box art with the Doom logo on it. 
Box Art 
Hey at least they've progressed from just having a logo on a plain background (*cough* all the quakes *cough*) 
At Least The First Cover Suggested Something Simple But Powerful 
Here it's another case of the cover having a depressed protagonist standing in front of the cover with a gun in hand. Yawn.

They could've made something that goes back to the 90's FPS covers, with the player character facing against a horde of enemies at once (Doom1, Duke Nukem) or something powerful (Doom2). 
 
I'm assuming that's just fanart trying to pass off as real?

Surely they wouldn't be so unimaginative to just have halo master chef on the cover.

This is the one on wikipedia which is a little better https://upload.wikimedia.org/wikipedia/en/2/28/Doom_Cover.jpg 
 
"I still prefer Q2 over Q1 when it comes to the original games."

U wot m8? 
Lol At The Q2 Hate 
It's a good game even though quake gameplay is more satisfying and its assets and engine also allow more flexibility (hence this board duh). 
But I Agree 
it's a weird second game in a ssries when it has nothing to do with 1. But so is 3. 
Kona 
It's official. Trust me. 
 
nitin

That was always my thought, even from the day I first picked up my pre-order from the local game store. I fired it up and ... "What does this have to do with Quake?" 
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