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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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speaking of killes masturbating over Blood, bout time we had a blood remake, right?

I just bought all the painkillers too - i see they had all of them for like $15 on steam. probably the last few I hadn't played will be shit, but ah well it's only $15.

I wouldn't be impressed if doom4 was anything like PK, though. Make it fast, but that's where the similarities should end. 
I Wouldn't Be Impressed, Either. 
Don't get me wrong guys...
I'd like it to be sticking more to the Old School vibe, that's all.

Nice, explorable maps (no invisible walls BS, thanks).
Fast gameplay.
To hell (!) with realism, make me jump and run like crazy!
No vehicle runs, no weapon reloading, no resurrection.
Put some thought into Boss battles.

This. 
New Doom 
Have the episodes a la Doom 1, add z-axis to maps a la Quake and turn the progression map into an overworld with NPC interaction. Done. 
A Mission 
Spiney summed that up nicely.
OK, now someone here use your industry contacts and find a way to blackmail someone important at ID to make this happen and save Doom's future. Kthx. 
 
NPC interaction? For what? 
 
or somehow sabotage that stupid fucking VR thing that carmack's working on and he can return to id :P

ok maybe it'll be a cool gadget one day, but carmack's the part-creator of my favourite 2 games of all time - he's being wasted on the oculus rift, something I really don't see myself using in the next 15 years. 
 
To be honest, I'd rather have someone like Carmack heading up the tech wave of the future than working on yet another iteration of the classic closet shooter. :)

If anyone can make VR work, and work well, it's Carmack. If he can't, then we can at least know there's no hope... 
 
I would say Doom needs some people who understood the magic of what made the original game great.

The id boys have been making the same game for so long that when they tried to make something different for a change of pace they got a lot of backlash. They were clearly stagnating and I hope that they get people who still have love for the original formula to get involved. 
 
I don't think tech is at all barrier here to a proper new iteration of Doom.
Carmack would be a total waste on the project, he is simply not needed there. He is not the embodiment of the spirit of Doom either, at all.
If Doom3 is anything to go by I think Carmack should be kept as far away as possible from the project.

As Fifth says - it needs people who understand what Doom is, how it plays, why it is what it is.
Eg JP Breton and other talented fans of the original who actually still play the game to this day for their personal enjoyment. 
 
NPC interaction? For what?

Well, you'd need some people to save Earth for don't you?
Might as well put them in the world for story sake. 
NPCs In Doom? 
 
DOOM 
What Doom4 ought to have is a solid, meandering story with plenty of exposition (scripted events and cut scenes), lots of exploration, a loot system, a gun crafting system and plenty of NPCs for story and to be part of your team to help you complete your objective.

Since you'd have a team, death is unnecessary and can be side stepped by having them revive you when you become too fatigued and collapse.

Clunky medpaks should be replaced with regenerating health (which you can upgrade via perks). Also, there should only be one or two ammo types that work with all guns. An emphasis on melee would be nice too.

The whole "space demons" thing is pretty cliched and silly. A few ultra-realistic, ultra-probable things should be thrown into the mix, like small, middle eastern, pseudo-military sects that utterly threaten the safety and security of the entire rest of the world.

Something like that is really what D00M4, not only needs, but deserves.

I hope they don't mess it up. 
I Hope 
Perks == Microtransactions! 
 
NPCs In Doom?

Heh. You mean like in Doom 3? 
 
KillPixel, seriously?

Very little of #469 reminds me of Doom. Team? Crafting? Regenerating health? "small, middle eastern, pseudo-military sects"?

Seems more like some weird mixture of Fallout and Call of Duty to me. Not that it would be bad maybe, just not Doom. 
 
#469 was obvious satire.

#471 is serious, which is even worse. 
Grim Serious 
 
 
I actually quite like regenerating health with upgrade perks :P Otherwise I tend to horde health packs far too much. I guess health that can't be carried is the answer there. 
 
Regenerating health is a really poor system IMO as it fosters very boring "hide and regen" gameplay seen in a lot of games that also combine with high damage hitscan enemies.

The oldschool way of doing things encourages you to actively run and gun which is far more FUN. That's the key word here. If you want to be lazy about health then a better method to regenerating health would be carryable med-packs like Duke 3D. 
Bad-mood-and-too-tired Serious Actually 
Health: I think regen and packs both suck, it's just that packs suck less...

Running low on health can give you the adrenaline rush thing of trying to stay alive while frantically searching for a healthpack. Regen just makes it a game of retreating back into a corner and twiddling your thumbs. Problem with packs is backtracking for health, wich is perhaps even more boring. 
Health 
regen is terrible, health as an inventory item can add strategy, DN3D did it well.

But yeah, health pick ups are best for arcade shooters. 
Unreal 1 
Would have been more interesting if all the medkits were Nali Seeds, I think. 
 
"Regenerating health is a really poor system IMO as it fosters very boring "hide and regen" gameplay seen in a lot of games that also combine with high damage hitscan enemies. The oldschool way of doing things encourages you to actively run and gun which is far more FUN."

One could argue the complete opposite here. Regen puts you often dangerously close to death and you have to frantically get out of danger to recover. The 2-3 secs of waiting is boring, but the rush is that you came so close to death. The oldschool way does the opposite. It's not run and gun because you know if you get hit and damaged, you won't be getting that health back (unless there's a health pack around), so you end up playing more carefully.

Regen health promotes more action in the gameplay than the old school methods. The problem is combat is much slower these days. 
Vampirism! 
 
Vampirism 
Is that a SP mod yet? Should be. 
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