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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Monstahs 
Funny how the most interesting looking monsters (Cacos, Revenants) are the ones closest to the Classic Doom look.

The boring generic ones (Imps, Hellknights) with their Alien-inspired Doom3 Hellknight bellend-heads just look...ehhh.

Classic Imps and Hellknights would have looked killer in those grafficks.

If you pause at just the right moment in the Hell video, you can see a pinky - it looks pretty close to the Classic pinky, and looks good.

Cyberdemon looks about as threatening as a WoW character. Odd, cartoony proportions.

Anyway I sure am typing an awful lot about a game that I'm supposed to be all cynical and jaded about. 
Those Monsters Are Awesomely Bland... 
...for a Doom sequel coming out in 2016 I mean.
And yes, the scenery is exceptionally generic.

Where did all the development time go? 
Ok I Just Looked Again And There Are No Barons 
barely any pinkies either 
Doom SnapMap Level Editor 
https://www.youtube.com/watch?v=YX4dPFR2AM0

Looks interesting and really easy... o_O 
 
Yeah, not sure how that's going to work out on PC ... PC level makers don't want to snap lego together. They want to build everything from the ground up. 
SnapMap 
Looks cool, more flexible than the Portal2 editor. 
#625 
Look at the Hell video - tons of the buggers. They look just like the Doom 3 Barons/HKnights, but their heads are paler than their bodies. 
#627 
Yeah, not sure how that's going to work out on PC ... PC level makers don't want to snap lego together. They want to build everything from the ground up.

I'm pretty sure they'll release some actual dev tools for the serious mappers/modders too. 
 
That will just end up being as productive as the Rage mod community. 
What Czg Said 
 
 
To be fair, the Rage community had to wait a full year after the game came out to get the tools ... which pretty much killed any chance of people giving a shit dead. 
That And The Download Didn't Include A Render Farm 
 
 
PC level makers don't want to snap lego together.

Have you heard of this little known indie game called Minecraft? 
 
I know you're just being a smart ass, but that's basically what Trenchbroom and other quake editors are. Minecraft. The pixols in Minecraft are brushes. 
Snapmap 
would be interesting if you could lego something together real quick and then detail it later on with a more advanced editor.
I'm fairly certain this feature exists for Portal 2's editor. 
 
Exactly. If it lets you prototype a flow, and then touch it up in an editor? Cool. Though it still needs room over room support. 
I Refer You To Post #573 
 
Another Hope... 
... I have is the music can be turned off: it is half ruining the tense moment when a monster is killed...

Anyway, to come back to the level editor, so far they said there will be this "lego builder" mode (interesting really, as for beginners it gives an easy and fast hands-on), but also some advanced features as any decent level editor should have to let real mapper express their talent and imagination :)
At least I am highly expecting that :) 
I Think The Music Is Going To Be Good 
There is a remix of one of the classic doom songs at the beginning of the conference 
5th 
Yeah, I heard it too... this was pretty cool, but I was rather referring to the in-game demo footage: music is really a shame there. :/ 
Just Like In Rage 
should be able to turn it off 
 
The mancubus is somewhat disappointing. Looks a bit comical to me, not to say the original is not comical but meh to this one.
Cyberdemon a joke.
Revenant awesome.
Not sure aynthing can top the original Mancubus though anyways. Hope they bring back the death animation, weight of the fatty skin ripping open over the ribcage...delightful :)

I see the chaingun has spinup time...ugh. 
 
 
lol at "mein leben!" 
Simply Awesome 
this is the way ti should be :) yezzzz 
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