Thanks dude I'll check them out :D
watlah u talking kona so stupid!
hey everybody shut up n stop 2 commend,no job isnthttp://www.celephais.net/board/icons/icon7.gif
I did NOT create a func comment generator
I was trying to make a new water texture. Something that could look like a waterfall. There is a +fall animation that works like 8 bmp-files. They are attached like +0_name.
Having the new Quake Retextured set I was wondering how a 512x512 tga of 16M colours can be used with only the name #water.tga?
I can split up the file in other bmp or tga's, so I'm not getting the idea behind it.
Sure the retextured files look good, and I'm not sur a good animating texture can be made for it. But I would like to give it a try.
Did any map ever come out of this thread?
Not from I. Damn this threads 6 yrs old already. I downloaded lots of textures but decided mapping takes too long and fucked some hookers instead.
At least that means I've mapped more in the past 6 years than Kona.
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This Map Came Out Of This Thread.
Doom For Quake Textures
Didn't someone like Lunaran make a really badass remake of the Doom base textures? I'm sure they did.
They're Not That Badass
the concrete looks way too grainy to me now.
twas before I learned noise isn't texture.
I See What You Mean
but it still looks pretty good to me... I dunno, you can always redo it I suppose ;)
Good Texture Creation Tutorials?
Using Wally, and while the toolset is very straight forward, all my texture tests turn out muddy and bland in-game. I suppose I just need to keep at it, but I was wondering if anyone knew of any good quake-texture-creation tuts anywhere?
I still use a free, full licence, version of Paint Shop Pro 7 that I got from a magazine CD about 10 years ago. I have 2 separate versions of the quake palette for making textures, one with full brights and one with all the fullbrights replaced with a bright pink texture (this helps remove fullbrights from appearing by accident).
It takes practice to make decent textures, I only dabble in it when I need to touch up a texture to suit my needs. Just practice like hell and you'll get better.
If you're in photoshop, I make extensive use of the gradient map adjustment layer. Create a gradient that matches a palette row, paint under it in greyscale however you want, never have to worry about palettization again.
Was It Starbuck
who made the curves for photoshop? You can get them on quaddicted/tools
When I made those curves, I was ignorant of the gradient map feature, which seems like a simpler and better way of doing it.
I don't know if there's a premade bunch of gradients anywhere though.
saved out of CS2 so possible backwards compatibility issues if you're on something older than that