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Modelling Help\Screenshots\Requests
It has always been difficult to get decent models for quake 1. So a thread where people can get advice on making models and post a work-in-progress for critiques is long overdue.

Any requests for models may well get met with silence. Specific requests will likely stand a better chance; "I'd really like a knight but carrying a shield" might be better received than "we need a mdler to join our mod remaking counter-strike for darkplaces".
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Yes 
I installed PILL and qmldv0.6, but I can't get the module installed.

every statement I make in Python ends up with "don't excist" ie.
python.py / python is not a commen instrucktion.
from qmdl.helper import Helper() / from is not a commen instruction.

I think I need to reinstall python. WinXp gave me no trouble, Win7 I can hardly find the file. 
What The "stdin", Cleese? 
File "(stdin)", line1
invalid syntax

mounty pyhton's password? 
Me Noob 
I managed to work with md3 models in the md3tomdl converter, but for some reason I don't know what happened.
I can't use any argument in Python, because I'm such a noob.
I thought ">>>from site import qmdl" would be sufficient, but all turns out in syntax error. 
Model Convertion 
The convertion I made of the Q3-Q1 eliteforce soldier looks surpreme on texture quality, but the import mdl parts move terribly wanky. It's only vissible in the stand scene, it isn't that pronounced when the model starts moving.

Anyway hard enough to make my borc for contentment of my own sake. The texture may be a bit sloppy, but it seems I'm asimilated in some way.

:P 
Model Request 
I'd like to request a model of the ranger hanging from a rope.
Hanging as in with the rope around his neck.
It's for the sewer jam. 
Guilty! 
Gnoice 
is the implication here that it all got a bit too much for ranger? Or was it a lynching by a hostile mob? 
Fagots! 
When I would hang there with an axe I could come to a solution.
I assume he's victim of a whiplash. 
Autoerotic Asphyxiation 
 
Victem Of Python 
>>>from qmdl import Helper
>>>knight = Helper()
>>>knight.load("mymdl.mdl")
Traceback (most recent call last):
File "(stdin)", line 1, in module>
File "C:\python32\lib\site-packages\qmdl\helper.py", line 18, in load
with open(filename, "rb") as file:
IOError: [Errno 2] No such file or directory: 'mymdl.md'


In what directory should I set mymdl.mdl? 
Chthon Model 
looks like someone is making a faithful model upres for Chthon:

https://twitter.com/DanielWienerson/status/1157178572672364549 
Nipples? 
Many nipples! 
Madfox 
Python looks for mymdl.mdl in your "current working directory". When you run a script by double-clicking it or running on the command line, the working directory is usually the folder that the script itself is located in. So try putting both the model and the script in the same folder.

If you can't get that to work, you can try changing the line to include the full path to the model, like:
knight.load("c:\models\cave-troll\mymdl.mdl") 
Errno22 
Thanks for your attention, Preach. Sorry to interrupt for something that looks so simple, but python doesn't want my mdl files. It keeps returning the file don't excist by giving it another name. vlak.mdl is no x0blak.mdl, or do I invalid an argument here?
Maybe I've got Pyhon wrong installed.


>>> from qmdl.helper import Helper
>>> knight = Helper()
>>> knight.load("C:\python32\Lib\site-packages\qmdl\vlak.mdl")
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "C:\python32\lib\site-packages\qmdl\helper.py", line 18, in load
with open(filename, "rb") as file:
IOError: [Errno 22] Invalid argument: 'C:\\python32\\Lib\\site-packages\\qmdl\x0
blak.mdl'
>>>

>>> from qmdl.helper import Helper
>>> knight = Helper()
>>> knight.load("C:\File\vlak.mdl")
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "C:\python32\lib\site-packages\qmdl\helper.py", line 18, in load
with open(filename, "rb") as file:
IOError: [Errno 22] Invalid argument: 'C:\\File\x0blak.mdl'
>>>
 
Confusing Error Message 
madfox, a backslash in a Python string is treated as an escape character, which is why you're getting the weird error message. "\v" is the escape sequence for a vertical tab, which is hex "0b", which is why you're seeing "\x0blak.mdl" (Python prefixes hex sequences with "\x" when displaying them).

If you're using Python 3, you should be able to prefix the string with "r" to make it a raw string, like this:

knight.load(r"C:\path\to\file.mdl")

Alternatively, you could in theory escape the backslashes:

knight.load("C:\\path\\to\\file.mdl")

Alternatively, it sounds like Python will let you use forwardslashes instead of backslashes in Windows paths, at least in some circumstances, however I don't know if that would work with the module you're using. 
Correction 
The "r" syntax for a raw string literal is also in Python 2, apparently. 
Py Thon 
Thanks for your comment!

I've read somewhere PILL and PILLOW won't work together.
They're both in my Python32, but I can't uninstall one or the other.
Now I'm a bit confused between the next string and my totally lack of understanding the args. :P

>>> knight.load(r"C:\python32\Lib\site-packages\qmdl\vlak.mdl")
<qmdl.helper.Helper object at 0x00C2A550>
>>> knight.append_skin("avlak.bmp")
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "C:\python32\lib\site-packages\qmdl\helper.py", line 310, in append_skin
from PIL import Image
ImportError: No module named PIL
 
No PIL Library 
That's the error you get if PIL isn't installed. Try following the instructions at the top of the question posted as

https://stackoverflow.com/questions/43560898/import-image-using-pillow-no-module-named-pil

They should uninstall PIL and reinstall PILLOW, the person who posted the question eventually found that retrying the commands fixed his issue... 
Extract Skeleton Out Of QME 
Is it possible? I found some skeletal animations in mdl models in Navi seal mod and i would like to mess around with. 
Six-Shoota 
Excuse me?
Skeletal anims in QME?
Are you sure?
Quake engine uses vertex animation....it doesn't have bones that move,it tracks the movement of all vertices (if this wording is correct). 
 
ijazz2019, Yes it is true, but it sesms QME writes joint track info after the regular data in the mdl. Go download navy seal and take a look at pdude.mdl 
&gt;&gt;&gt; 

>>> from qmdl.helper import Helper
>>> knight = Helper()
>>> knight.load(r"c:\python\Lib\site-packages\qmdl\vlak00.mdl")
<qmdl.helper.Helper object at 0x0051AA70>
>>> knight.append_skin(r"c:\python\Lib\site-packages\qmdl\avlak.bmp")
<qmdl.helper.Helper object at 0x0051AA70>
>>>

So far so good, but nothing has chanded the model.
Or am I looking to a repeat of the mdl command
and no append_skin excist? 
Madfox 
You need to put a command at the end to save the model again

knight.save(r"c:\python\Lib\site-packages\qmdl\vlak01.mdl")

I tend to use a different filename for the input and the output of my scripts so I can see the difference (and so I have a backup if there's a bug in my script!). But you can use the same filename if you prefer. 
Yes! 
I helped myself out trying some kids tuts for python. Soon it looks as if my turtle.forward comes out square, but that's the end of the line. Every other way of statement ends up wined so my setup isn't right.

I did get a next mdl though. What I'm trying is to make a simpel square of four vertices, add a skinfile with an alpha and see if it comes out transparant in Quake. (If it would be that easy).

Now I end up with a new mdl file what I can't detect, as qmle nor noesis identifies it as a commen mdl. It must be the 32 bit bmp file what blocks. 
Error 
Could you upload the script, model and skin somewhere for me? It sounds like there's a bug in my code if its outputting an illegal model. 
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