Chequered Past...
#854 posted by
Preach on 2015/01/15 23:04:22
Up on the blog today is a texture to use as a placeholder while you make your model. It has features so you can see where your UV map is distorted, and check the pixel density is consistent (or at least being used as intended). What makes it different to the hundreds of similar textures already available? It's in the Quake palette, of course!
Check it out in action and download it from
https://tomeofpreach.wordpress.com/2015/01/15/placeholder-checks-texture/
Texture MineQ
#855 posted by Franck on 2015/01/27 21:04:02
Yacinebelhadj60@gmail.com
#858 posted by youcef on 2015/01/28 10:11:36
The Editor Quake is of Green Team is doom
Har
#859 posted by
ijed on 2015/01/28 13:00:47
I tried the opposite of that, porting the quake textures onto the minecraft png.
But got distracted by other stuff.
#861 posted by
JneeraZ on 2015/01/28 22:34:10
Recreate the retail Quake levels with this theme, that would be cool.
MineQ
#862 posted by Franck on 2015/01/28 22:42:59
First i finish this pack texture but good idear. Why not :).
I have for project to create models ennemies minecraft in quake "creeper, skelletor, enderdragon for boss..."
And why not model axe to minecraft sword. I see that later.
You Are In An Ambivalent Place
#863 posted by
ijed on 2015/01/28 23:51:31
For Minecraft, but I like those. I'm guessing the wood near the lava isn't really wood.
The images also point out the problem I had - Minecraft is material based stone = stone floor. For quake, there are lots of floors made from stone. So choosing which to use was what made me give up / do something else.
Also, metl - I clicked the like link above but it didn't work?
Should I post in Site Help?
MineQuake
#864 posted by
Kinn on 2015/01/29 00:01:47
needs more GL_NEAREST_MIPMAP_LINEAR
come on, get yer pickles together man
Yes
#865 posted by
ijed on 2015/01/29 00:59:28
Or else you'll be in a bit of a pickle.
#866 posted by
necros on 2015/01/29 06:03:20
c'mon guys, don't be sour about it.
MineQuaft
#868 posted by
Kinn on 2015/01/30 15:12:05
I mustard mitt that a map jam along the lines of "set grid to 32, and no non-orthogonal angles allowed" could be quite the lol.
Texture MineQ MAJ
#869 posted by
FranckQ on 2015/01/30 15:21:14
I understand what you're trying to tell me ...
Texture MineQ Help
#873 posted by
FranckQ on 2015/01/31 16:39:41
Recommend ?
#875 posted by
FranckQ on 2015/01/31 19:11:19
U have a recommendations ?
Quakespasm Forever 'till I Die !
#877 posted by
Barnak on 2015/01/31 19:38:48
On OS X, Quakespasm is the way to go !
Texture MineQ Help
#878 posted by
FranckQ on 2015/01/31 19:52:10
same problem on Fitz Darkplaces Quakespasm etc...
I'll shoot myself :D