Oh
#60 posted by necros on 2011/05/01 22:12:38
and while i'm wishing for stuff, a way to sort by installed date would be nice too. once your list of installed maps grows large, if you install more than one map at once that aren't the same spot in your alphabetical list, you can loose them.
Uh Triple Postie... Sorry.
#61 posted by necros on 2011/05/01 22:15:59
is there a way to get the injector to scan the /quake/id1/maps directory and mark any maps it finds there as installed or is this moving beyond the goal of the app? as a long time quake player, my /maps folder is filled with hundreds of map files and i often find i'm reinstalling maps that are already there.
mind you, i'm not saying that it should scan for mods, but i think simply scanning for bsp files in the /id1/maps dir is fairly straightforward.
#62 posted by Spirit on 2011/05/01 22:30:41
Tabs would be awesome. Generally more search/sorting options.
The Injector does scanning! Make sure you have the alpha2. "Check for installed maps" in the menu. Make a backup beforehand just in case (I don't think it could do anything wrong but you never know).
#63 posted by necros on 2011/05/02 00:30:29
haha yeah, i'm retarded-- it's right in the file menu. ^_^;
However...
#64 posted by necros on 2011/05/02 00:33:22
it only found a small fraction of installed maps.
is it being picky and searching for both bsp and text files? cause in the old days, i would never extract the readmes, just the bsp.
Spirit Has Control Over That
#65 posted by megaman on 2011/05/02 01:19:38
each file gets a flag.
if your structure/naming is wrong or you modified the files (crc check), it can't find them though.
would be interesting if you could zip up a structure of files that it doesn't find so i can test (or take a look at it).
Oh Btw
#66 posted by megaman on 2011/05/02 01:25:43
spirit, do you remember how to filter for installed maps? :-) it was once possible, but i can't remember how, and maybe i disabled it (by mistake maybe)
And
#67 posted by megaman on 2011/05/02 01:26:57
i think a checkbox near the filter field "only installed" is the way to go
#68 posted by Spirit on 2011/05/02 09:36:46
It would need to allow showing "not installed" too imo.
I can't remember being able to filter for that.
Scanning: Yeah, I think text files are required. You know me. But to be honest I do not remember how it works. For the sake of userfriendlyness textfiles should not be required. If I recall correctly we only scanned for filename collisions, allowing overwriting "non-essential files" (eg readme.txt or file_id.diz), at least that's how I understood it.
This Is The List Of Files
#69 posted by megaman on 2011/05/02 11:02:43
http://haukerehfeld.de/projects/quakeinjector/temp/zipContents.xml
essential="false" means that it won't be required for the install check.
Spirit needs to update it (I'm not even sure it was complete when I uploaded it).
#70 posted by Spirit on 2011/05/02 16:28:24
I'll integrate it properly into the quaddicted database. The flag is already an option there and that way negke can help too. I guess making all textfiles not required for a successful "hit" would be a start, correct? That way you can play the map even if you are a terrible person.
Megaman: it does get used for conflict handling too, right? Then we would make a mess if eg quake/reader.txt was not "essential" because it would silently(?) Overwrite on a conflict.
*readme.txt
#71 posted by Spirit on 2011/05/02 16:29:18
Yeah
#72 posted by megaman on 2011/05/02 17:38:00
but injector doesn't overwrite stuff (maybe we should implement a "*_org.*" rename option). So you can then still play the map without the injector being able to extract the replay.
Basically everything should be marked non-essential that's not needed to play the map. I'm a bit unsure how to handle optional stuff that's used in the map, though. I'm leaning towards marking that as non-essential as well. The bsp makes total sense without the .tgas, as long as it loads and plays fine.
Just Installed The Yahoo Toolbar
#73 posted by Spirit on 2011/07/15 18:42:40
The readme should be windowised. It displays no newlines on Windows XP in Notepad.
Also a .bat file (java -jar quakeinjector.jar) would be a good addition.
It is also quite ugly on Windows XP. :-)
Spiritttt
#74 posted by Friction on 2011/07/15 19:07:39
Turn in your computer license, you're a loose cannon.
#75 posted by Trinca on 2011/07/15 20:05:34
Still exists W|XP?
Bat File Is Unnecessary
#76 posted by megaman on 2011/07/15 21:41:05
you can just double click on the jar icon.
readme, huh, never noticed :D
Java 6 Issue
#77 posted by peter tron on 2012/02/05 14:31:19
I can't run it.
I need Java 6, and I can't upgrade from 5.5 to 6 on my 10.5.8 PPC Mac. I would have buy 10.6 (Snow leopard) or above to be able to upgrade to 6.
Is there a previous version that ('Beta', maybe?) doesn't use Java 6, so I can use this tool?
After all, it was made to prevent newcomers from jumping off of cliffs due to the stress of the manual installation process.
I'm hoping there is a solution, somewhere..
BR.
Baz.
#78 posted by necros on 2012/02/05 17:39:42
https://gephi.org/users/install-java-6-mac-os-x-leopard/
i checked and my old leopard mac was using 1.5 too. this worked for me.
#79 posted by ericw on 2012/02/06 01:09:20
I think the problem is, the official apple java 6 was never released for powerpc.
you could try this: (the "32-bit OpenJDK 7 Beta 1 for Mac OS X 10.5 PowerPC" download?):
http://landonf.bikemonkey.org/static/soylatte/
btw, I was hacking at QuakeInjector a bit recently, and improving mac support. I got the build script set up to bundle the app like a normal mac application, added support for choosing the .app for your quake engine and having it find the executable, and storing preferences in ~/Library rather than the current directory.
here's a snapshot of the mac .app:
https://github.com/downloads/ericwa/QuakeInjector/Quake%20Injector.app.b52d4b059a7fd25fd0831e6c6929073d6d475e25.zip
my fork is at: https://github.com/ericwa/QuakeInjector/
#80 posted by peter tron on 2012/02/06 05:48:23
I have downloaded that app., but I am just not academic enough to understand how to get it installed. It involves using the terminal. I left a blog owner a msg, hopefully he'll get back to me to try and help me out. he seems to know what to do.
All I know is that apparently Java 7 can be installed on a 10.5 PPC Mac, I just don't know how.
Is there an older version of QI using Java 5?
BR.
Baz.
#81 posted by necros on 2012/02/07 01:48:19
does java 6 just not work at all on the ppc (non x86/x64 architecture) then?
sorry, i only got into macs after they swapped to x86/x64.
@ Necros:
#82 posted by peter tron on 2012/02/07 02:32:24
Apparently it can, but the fact that it is isn't common knowledge.
There is this download for PPC MAC OS X 10.5:
http://landonf.bikemonkey.org/static/soylatte/bsd-dist/openjdk7_darwin/openjdk7-macppc-2009-12-16-b4.tar.bz2
This should enable 10.5 PPC's to install Java 7.
Yeah,
#83 posted by ericw on 2012/02/07 08:14:18
from what I've read java 6 on ppc isn't available at all from apple - and not even for 32bit intel, either (core non-2 duo?) - so this soylatte was a community developed build to support these.
peter tron, here is a forum post I found that might help:
http://forums.macrumors.com/showpost.php?p=11547346&postcount=4
just replace the "/Users/Owners/desktop/soy/" with the path you extracted it to.
Also
#84 posted by ericw on 2012/02/07 08:16:30
quakeinjector definitely uses some java 6 stuff.. not sure how hard it would be to back-port to java 5. it would be nice if QuakeInjector ran on PPC macs out of the box, though.
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