#403 posted by bg on 2016/01/30 22:35:04
		Your episode had a lot of cool stuff in it. You're correct that some hearty cutting (and gameplay rebalancing?) would be a good thing though. IIRC you kept adding stuff that sort of diluted the vision that was there in the beginning. I remember I liked your early versions the best, like your rough version of e3m1 from the earliest stages. The one that still used quoth, with the rocketeers up there :) It was fast and loose.
 
 I'm certainly guilty of the same thing, just in a different flavour. It all escalated a bit into a "more bigger stuff" contest especially when everyone started to make these huge maps. And some things were released in a very unfinished state, in hindsight. 
 
 E3's atmosphere was very brooding and properly netherworldly I think. On the other hand, fitting that high nihilistic vibe to the Quake gameplay seems difficult.
 
 Good luck with the new baby. 
	 
		
		
Proper Answer 
#405 posted by 
ijed on 2016/02/01 01:06:40
Thank god for deadlines or else everything I made would be overworked and mangled.
 
 If I were to release it then I'd do so from scratch and probably as a series of turtlemaps to get that rough and ready feeling back in there. 
	 
		
		
Also 
#406 posted by 
ijed on 2016/02/01 01:07:14
Some of the big maps were awesome and wouldn�t need much fixing... 
	 
		
		
		#407 posted by bg on 2016/02/01 20:00:46
		That's actually something I was gonna suggest, redoing from scratch. Just didn't want to sound negative.