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RemakeQuake Winter Demo 2011
Here's the d/l link: download
The RemakeQuake blog with screenshots: blog
And our public forum for feedback: forum

The pack consists of four large levels by myself and Ricky along with a load of new Qc, sound and engine features. Shortly we'll be releasing the tools version as well, which features the BSP2 tools. A small detail was omitted from the readme, that being the correct command line of:

-game rmqwinter11 -sndspeed 44100

Let us know what you think, this has been a long time in the making, but we're pretty pleased with the results.
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Your episode had a lot of cool stuff in it. You're correct that some hearty cutting (and gameplay rebalancing?) would be a good thing though. IIRC you kept adding stuff that sort of diluted the vision that was there in the beginning. I remember I liked your early versions the best, like your rough version of e3m1 from the earliest stages. The one that still used quoth, with the rocketeers up there :) It was fast and loose.

I'm certainly guilty of the same thing, just in a different flavour. It all escalated a bit into a "more bigger stuff" contest especially when everyone started to make these huge maps. And some things were released in a very unfinished state, in hindsight.

E3's atmosphere was very brooding and properly netherworldly I think. On the other hand, fitting that high nihilistic vibe to the Quake gameplay seems difficult.

Good luck with the new baby. 
Thaks 
 
Proper Answer 
Thank god for deadlines or else everything I made would be overworked and mangled.

If I were to release it then I'd do so from scratch and probably as a series of turtlemaps to get that rough and ready feeling back in there. 
Also 
Some of the big maps were awesome and wouldn�t need much fixing... 
 
That's actually something I was gonna suggest, redoing from scratch. Just didn't want to sound negative. 
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