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Quoth 2.2
Download | Map Packs | Changelog | Tutorial

Quoth version 2.2 is out! This is a spit-and-polish release, with some new features to play with, but the emphasis on refining the Quoth 2 content, re-balancing some monsters, fixing old bugs, and keeping Quoth as lightweight as possible.

The download links can be found above. There are two version: a full install of Quoth, and a patch that will upgrade 2.0 and 2.1 to 2.2. If you have 2.1, you will need to replace the existing pak2.pak file with the new one supplied.

Thanks to everyone who has tested and helped out to get this release together!
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Congrats 
 
Thank You Preach 
For your continued effort to make the life of Quake mappers easier, and mine harder. 
Dat Tutorial! 
Great work Preach! 
Re: Negke's Comment 
and mine harder

Why? Does this break Skinny Norris?

Also: what the others have said -- thank you, Preach. 
Thank You Preach! 
 
Yeah! 
Congratulation and thank you!
That tutorial is awesome indeed! 
Sweet 
excited to check it out :) 
Sweet 
Nice work! 
WOOT!!! 
 
Awesome Sauce. 
Getting now -- know what I'll be doing this evening ;D 
Awesome Sauce, Cont. 
Is the external models stuff recent or something Quoth has always had? If so, I've been a cludge for some time, now... 
Hell Yeah 
 
Info_gug_seismometer 
this is cool! 
External Models 
That feature got added in 2.0, but it wasn't well documented at the time. I think there are some rotating entities which show the feature off in e1m5quotha (rotating entities benefit a lot from the feature).

It's interesting to see how the tutorial has got as much traffic in the past 12 hours as the main Quoth page. So it's certainly helped promote that side of things! 
Omg Thanks 
will check it later 
If Only... 
Quoth included the fixed up dog model that was created by capnbubs (and I'd say the nicer player model and soldier model), plus I would also prefer slapmaps plasma gun to replace the dildo cannon.

All in all though it's nice to see Quoth get continued support. 
Quoth Page 
Kudos in general on it Preach, especially the tutorial, which I am sure to be revisiting innumerable times in the future. 
 
That fixed player model has a weird face. The dog is very nice though. If I'm not mistaking them for some other replacement models.

I'm only waiting for the glitchy fullbrights to be fixed, because it's a little inappropriate for a project of such significance. 
Thank You A Lot 
for both the release and the tutorial.

For 2.3, you could please put a melee air monster, to complete the bestiary. 
 
I wish I had the first clue about making models (I can do textures, just models I'm not sure about)... anyone got any good advice or tute's on making quake 1 models?

I love the fixed player model, face seems great toe me. My only gripe is the pockets on his ass are a little big. ;) 
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