Thank You Preach
#2 posted by
negke on 2014/05/04 16:43:22
For your continued effort to make the life of Quake mappers easier, and mine harder.
Re: Negke's Comment
#4 posted by anonymous user on 2014/05/04 18:42:14
and mine harder
Why? Does this break Skinny Norris?
Also: what the others have said -- thank you, Preach.
Yeah!
#6 posted by
mfx on 2014/05/04 19:47:13
Congratulation and thank you!
That tutorial is awesome indeed!
Sweet
#7 posted by
ericw on 2014/05/04 20:23:34
excited to check it out :)
Awesome Sauce.
#10 posted by biff_debris. on 2014/05/04 21:57:06
Getting now -- know what I'll be doing this evening ;D
Awesome Sauce, Cont.
#11 posted by biff_debris. on 2014/05/04 22:07:14
Is the external models stuff recent or something Quoth has always had? If so, I've been a cludge for some time, now...
External Models
#14 posted by
Preach on 2014/05/04 23:19:26
That feature got added in 2.0, but it wasn't well documented at the time. I think there are some rotating entities which show the feature off in e1m5quotha (rotating entities benefit a lot from the feature).
It's interesting to see how the tutorial has got as much traffic in the past 12 hours as the main Quoth page. So it's certainly helped promote that side of things!
If Only...
Quoth included the fixed up dog model that was created by capnbubs (and I'd say the nicer player model and soldier model), plus I would also prefer slapmaps plasma gun to replace the dildo cannon.
All in all though it's nice to see Quoth get continued support.
Quoth Page
#17 posted by biff_debris. on 2014/05/05 02:51:25
Kudos in general on it Preach, especially the tutorial, which I am sure to be revisiting innumerable times in the future.
#18 posted by dwere on 2014/05/05 11:53:50
That fixed player model has a weird face. The dog is very nice though. If I'm not mistaking them for some other replacement models.
I'm only waiting for the glitchy fullbrights to be fixed, because it's a little inappropriate for a project of such significance.
Thank You A Lot
#19 posted by Cocerello on 2014/05/05 13:11:52
for both the release and the tutorial.
For 2.3, you could please put a melee air monster, to complete the bestiary.
I wish I had the first clue about making models (I can do textures, just models I'm not sure about)... anyone got any good advice or tute's on making quake 1 models?
I love the fixed player model, face seems great toe me. My only gripe is the pockets on his ass are a little big. ;)