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Quoth 2.2
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Quoth version 2.2 is out! This is a spit-and-polish release, with some new features to play with, but the emphasis on refining the Quoth 2 content, re-balancing some monsters, fixing old bugs, and keeping Quoth as lightweight as possible.

The download links can be found above. There are two version: a full install of Quoth, and a patch that will upgrade 2.0 and 2.1 to 2.2. If you have 2.1, you will need to replace the existing pak2.pak file with the new one supplied.

Thanks to everyone who has tested and helped out to get this release together!
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Someone just told me that doing -game warpspasm -quoth doesn't play the startdemos.

I know this wasn't on purpose.

I wonder if there are any other standalone-like releases like The Living End or such that are also impacted.

I'm just raising awareness of the change of behavior.

/I will probably have Mark V block loading of Quoth 2.2 pak2.pak (just have it load up pak0 and pak1) for Warpspasm eventually, since you implemented a very organized structure for falling back to the previous version. 
Eric 
The full zip on Preach's blog still has the pak2 file from 2014?! 
Really? 
Not for me, I just dl'ed it again and the pak2.pak is modified nov 2016. The link on https://tomeofpreach.wordpress.com/quoth/ points to:
http://www.quaketastic.com/files/single_player/mods/quoth2pt2full.zip

Maybe some kind of caching issue? 
 
This file on that page ... http://www.quaketastic.com/files/single_player/mods/quoth2pt2patch.zip

Has a pak2.pak dated March 2015. 
 
Maybe is time for Quoth 2.3 since Quoth 2.2 can have so many different meanings. 
 
The March 2015 and Nov 2016 pak2.pak's are identical (just checked with 'diff').. so I guess March 2015 is the actual last modification date. 
@ericw 
I re-installed Quoth 2.2 last week, my pak2.pak is same as negke's (May 3 2014) from Quaddicted.

And if you look at this page, and the file dates for the pak files ...

https://www.quaddicted.com/reviews/quoth2pt2full.html 
Point Releases 
There have been in effect two "point releases" of Quoth since 2014, each of which fixed one bug that occurred rarely but was troubling. They really should have been called 2.2.1 and 2.2.2 but it's too late now. Quaddicted has the original zip (2.2.0), the version on my site has the updated one (2.2.2). I think Quaddicted is the only major mirror of the mod, so if that can be updated then it should all be fine. 
 
When I go to download this file ...

http://www.quaketastic.com/files/single_player/mods/quoth2pt2full.zip

Which ericw says has pak2.pak dated November 2016, like negke the contents say May 2014 for me.

So I open entirely different web browser than normal to make sure and download. Same problem. May 3, 2014 :(

Dumb question: As I understand it, Quaketastic doesn't let you delete or replace ... so can't be an internet caching issue (like what CloudFlare does) because same file couldn't have upload twice with same name? 
Replacement On Quaketastic 
As I understand it, Quaketastic doesn't let you delete or replace

It does, and that's what I did. Maybe your ISP has some kind of caching layer which is messing this up? 
Alternative 
Try http://www.quaketastic.com/files/single_player/mods/quoth2.2.2full.zip which has a different filename so should circumvent those issues. 
@preach 
Ok, you replaced it. That makes a great deal of sense then, very likely is network backbone-level caching. Which can be a real pain. 
@preach 
I just downloaded the file and it's May 2014 still.

Probably should have a couple of other people other than myself check it out because I'd feel real bad if somehow it is just me.

Like negke since he reported the problem. 
 
(I did not click a wrong link, I assure you and I downloaded it twice). 
 
I just downloaded the link in post #65

Inside is a text file called quoth2_2.txt

Inside that is a legal notice including the date "May 2014" 
 
oh, but it does have a pak2.pak with a date of 11/11/2016 
 
Ok, just me. Ignore me. Important thing is problem solved.

Maybe caching works with a database that ignores punctuation and hashes the alphanumerics. 
Not Just You Baker 
Just downloaded it for the 1st time with the link in #65 and got pak2.pak, 8.0 MB from May 3rd 2014 @05:24

http://i.imgur.com/VgWSpop.png

So this REALLY is the most recent file though? 
XaGe 
Have you extracted the file and checked if it displays the same modified date? Perhaps there's some glitch with the zip if you overwrite the file within a zip which puts the archive goes out of sync with the actual file - and that might cause the displayed date to be OS dependent.

Then again, maybe the OS dependency will also appear on the extracted file. Here are some file hashes to check for pak2.pak:
MD5: 69c2c4880ccb367cee1e338194d47184
SHA-1: e357e0b2b78703e2ebb32ab822911b77c4b0a37a 
Wrong Tense 
Perhaps there's some glitch with the zip if you overwrite the file within a zip which puts the archive goes out of sync with the actual file

To clarify, because it looks like I've written this sentence in the second person. When I made the zip file, I didn't rebuild the zip from scratch. Instead, I too the original zip and overwrote the pak2.pak file from 2.2.1 with the 2.2.2 pak file, using Windows Explorer. I'm speculated that this could cause a glitch, especially one that isn't apparent from a Windows POV. 
TIL 
Today I learned that there's still someone out there who uses Windows Explorer to handle .zip files.

Considering that "proper" archive tools can sometimes struggle and choke up when making changes, I always choose to completely recreate my archives when I update them. Even if that means just extracting the old one, adding in the new files/replacing the out of date ones, and recompressing it, it's just a little peace of mind that I like to have when releasing content...

I feel like a lot of the issues in recent posts could have been helped by keeping different versions of Quoth more distinct from each other in this manner. Another help might have been to keep unique file names, if it is some sort of web caching interfering with downloads. 
Alright ... Sensible "extend A Mod" And Quoth Versioning 
Preach, since you are only guy in universe with any experience maintaining such a mod.

I've been thinking this over off and on, and here's what I've got for raw ideas after considering bad factors.

/Not that I am optimistic that anyone besides yourself (and on a good day) is going to be capable in maintaining a multi-game dir mod, but that's beside the point. But Sock also seems like a particular picky fellow that is set in his ways, which is a major strength for this ... so anyways ...

Quoth - Indicate version

-quoth:1 <--- load through pak1.pak
-quoth:2 <--- load through pak2.pak
-quoth:3 <--- load through pak3.pak

If I recall, original Quoth had 2 pak files. And then Quoth 2 had 3 of them. Then Quoth 2.1 had 4 of them.

Under this system, it would have been preferable for the names to be Quoth 1, Quoth 2, Quoth 3, etc.

But the point is this would allow a single Quoth mod but allow version specific loading.

Why a colon? Because it is an illegal character for Windows filenames, no one can have a gamedir named "quoth:1"

Sensible Double-gamedir

Examples:

-game mapjam85 -arcane // Quake mod using "arcane"
-game mapjam85 -arcane -hipnotic // Quake mod using "arcane" requiring hipnotic extensions
-game mapjam85 -arcane:2 // Load thru pak2

The -arcane:2, like the Quoth examples, could allow your onion layer versioning and allow a prior version of "arcane" to be used.

(* Since -quoth is known to require -hipnotic, would be the sole exception to the rule.)

This would allow people to keep doing what they are already familiar with doing and everything works the same.

Anyway, these thoughts provided for your feedback. 
@Preach 
I got your meaning. Thank you for the hashes, I'll check them against what I have. 
Pak Strategy 
The idea with the pak files was to allow simple upgrades from one patch to another without needing to download lots of stuff again (remember, this plan was invented in 2005 when people had to worry a bit more about bandwidth). So the idea was that you could upgrade to 2.2 straight from 2.1 or 2.0, and 3.0 would work in the same way, replacing pak2.pak, making an upgrade which works from version down to 2.0. Then 3.1 up to 4.0 would be pak3.pak, etc...

I have to ask, given how hard we work on backwards compatibility in the mod, why you think there's a pressing need for playing earlier versions? Is there a specific issue with a map we need to shim in the next patch? 
Probably Wrong But.. 
I think it's not so much about quoth specifically, so much as allowing mods to use a similar system, but in the event that they don't have that level of backwards compatibility, to allow easy loading of older versions. 
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