Skybox Format
Is
this the same format and orientation for the skyboxes in the Quoth pak files? Or are some of the locations different? I thought I'd ask as I don't have a ton of time for trial and error. The one time I've tried it was a disaster.
I would like to do my own from
Space3d
Non-domain
#87 posted by
Preach on 2017/07/02 18:07:13
This is really more of an engine thing than a Quoth specific question, but I think I have figured it out. If you change the filename suffixes in the following way everything should align:
pos_y -> up
pos_z -> bk
pos_x -> rt
neg_z -> ft
neg_x -> lt
neg_y -> dn
#88 posted by Spike on 2017/07/02 20:00:40
lt+rt are flipped in relation to normal cubemaps, iirc.
this means that the other 4 images are flipped on various axis too or whatever, which means simple renaming isn't exact.
If you don't really care that your cubemap is basically inside out then whatever just go ahead and rename them, but if you want to map them exactly then you need to do more than just rename them. Probably for embedded space scenes you won't care.
@spike & @Preach
Thank you guys so much. I was just sitting down to do a simple number 1-6 cubemap in PS to see what could be flipped etc. This helps a lot.
Confirming Skybox
pos_y -> up
pos_z -> bk
pos_x -> rt
neg_z -> ft
neg_x -> lt
neg_y -> dn
Tested in Quakespasm - this is the right configuration! Thanks again.