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Map Jam 2 - Deadline 27th July
Map Jamming is about creating maps of any size or detail level over a couple of weeks using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 27th July 2014
Theme - IKBlue + IKWhite inspired maps

Guidelines for Map JamTextures Wads + Map Prefabs

UPDATE: Released! news thread is here.
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No, Disagree 
Don't release the map. I refuse to play anything with 16 unit steps. Besides tale of abbots rune.

...
Which, incidentally, should be the next texture architecture theme.

@than: correct, directed at Tronyn. But make something! 
 
Maybe there should be a vote for the next mapjam theme? ikwhite seems to have put some people off and a low grav theme I'm none too excited about particularly if it's in the void (coagula). Nor Rubicon since we already have that Rubicon pack.

What about a Doom4 theme - the way D4 should be done. With a mix of a doom2 and doom3 set, obviously hand picked. I'm never a fan of q1 base maps, but if done more like alien sci-fi/industrial then it's okay. It's just quakes interpretation of military bases that was the weakest link in quake, imo, yet probably the most overdone theme since. But yeah the d3 texture set had a limited success rate, some of them looked pretty bad, some were okay. Maybe it could actually mix some different stuff like some of the sci-fi textures from these sets:
https://www.quaddicted.com/files/wads/charon_liquidc1_q1.zip_chrn_lc1.wad.jpg
https://www.quaddicted.com/files/wads/charon_liquidcarbon.zip_charon_liquidcarbon.wad.jpg
Or Dtspacemad... that was the last set I was using to make something (was going to be an alien spaceship), but never finished it.

I just searched for 'video game textures' in goog, because I've got no idea where you get textures these days, but that put on this page: http://www.pinterest.com/GameTextures/video-game-textures/
Now wtf, there's some awesome fucking textures on that page. Some might not tile, and they'll all need converted down to quake. I notice a lot are kind of hand-painted, maybe there could be a cartoony texture theme, kind of like Borderlands.

Some of those textures remind me of alice... another good underused set.

How about gentex02. That's an awesome texture set that's underused.

Or an industrial mix of ogro/jackboot. Think a modern zerstorer (but not literally zers textures!).

Evil has some great textures in it, but it would take someone sifting through 1000 of them picking out a consistent theme.

Rorshach did many awesome textures. In fact here's a whitish texture set that works, though it's clearly not the same architectural style of ikwhite: http://www.kevinjohnstone.com/Polycount/textures/singlemalt.htm

In fact, some of you guys should look through rorshach's textures, they're all a similar style but all frickin awesome. http://www.kevinjohnstone.com/Polycount/index2.shtml

Schloss or a ww2/nazi/wolfenstein theme (maybe wolf textures? I haven't seen those out there though, at least not that I can remember.

I don't know what I did with the fakk2 textures, or who converted them (maybe it was me when I knew how), but those textures were good and no ones used them since I did in http://www.electricescape.com/etherealhell/index.php/my-levels/item/carved-in-flesh

Someone might have to re-install fakk2 to get them though.

Unreal skycity? There's lots of medieval type sets out there that have been used sometimes... dkt, heretic, hexen, q3, kingpin, rune, undying, blood, praeven, but I'm sort of thinking along the lines of stuff that really is underused (or never used).

But anyway those are just my thoughts... 
Idgamma 
I have no idea what it does in a technical sense, but nope even with fitzquake, I prefer the idgamma look. So Lun, there is at least one person driving you insane :) 
It Does Something To Contrast 
and not just to brightness. Where is frib when you need him, I remember he had a pretty good explanation. 
Re: [Kona] 
Thanks for that informative post; I'll bet I'm not alone in saying I'd be even more likely to approve if you were to make something - heh. 
 
Everything seems to be going well. I'm currently away from home at the pochanos withy family and their friends 
I Won't Be Making A Jam3 Map 
This isn't connected to whatever theme is chosen, or any of that. I am simply taking a break from Quake. I wanted to after Jam1, and Jam2 is going to be a smaller simpler map for that same reason (want to try and finish it up this weekend).

So do whatever theme you want. I don't think people who aren't going to map should have a voice, much of the whiners about ikblue/ikwhite weren't going to map either. This thread in general has too much of a peanut gallery. Take some suggestions and try to understand the general desires of the mappers... but make a final decision Sock.

My only suggestion is to go for themes that are well established and open to a wide variety. Like, 'Low Gravity, Runic Metal'. Simple, everyone knows what that is, and can do their own interpretation in that. 
PS 
my map is going to be in bsp2 format, unvised, with hordes, and will be released in 3 years.

lol just jokes. 
 
@Rick, you can make your steps in your map whatever you feel like doing, I am simply stating I think 16 units looks awkward.

@RickyT23, exactly, step sizes 8, 12 and 16 are all valid, mappers can use whatever they are comfortable with.

@Scampie, that is indeed a great shame because jam3 was going to be the last one from me. I am thinking about a runic/metal texture theme, but jam2 is not even finished yet so I will sort that out next month when I finish off the custom progs. 
I'm Out 
My working schedule was too hectic this month to have a realistic shot at producing anything worthwhile.

Sock, mind pushing jam3 to September? I'd like some time to recharge creatively... 
 
Sock, mind pushing jam3 to September? I'd like some time to recharge creatively...

Yes please. 
Shots. 
All fucking great, keep it up u guys :) 
Where The River Goes 
If I was stronger
I could be a mountain range
If night was longer
Could I escape the day?

btw why the river goes rather flows 
God I Hate These Textures 
can�t get the light to look good, it�s bad..
Never should have started playin with them:)

Hrmmpf! 
 
confession: I'm playing with them. decided to put my money where my mouth is. and, yes, they are - I'm finding I have to be real subtle with the lighting or the subtle detail in the textures vanishes, and using any other textures in combination ruins the effect.

So, I am learning, but I wouldn't build with these textures for anything other than a jam. 
Well 
I�m only playin with them too, don�t know if this ends up in a released map:)

I even scriptconverted the texures into some reddish Agba gate stone.

LOL

Shit script didn�t work so well, looks like Barbies palace.. Where�s Ken? 
Excellent! 
The only thing left for you both is a trigger_changelevel now. 
 
build half a nice building, put the player start inside the changelevel trigger, and just point info_intermission at the building :) 
Better Than Jam1_otp 
And an automatic 18/20 from Tronyn. 
Hmm... 
maybe. An intermission map.. So i don�t have to struggle with gameplay? Perfect! 
I've Blocked Out A Large Area 
Ooops.

Never gonna get this thing sealed, detailed, lit and playable by friday. :O 
 
I kind of like that ... create a cool intermission map. Basically a fixed camera angle that the player watches from. Patrolling monsters going by or whatever ... might be an interesting challenge. 
Challenge Accepted. 
 
 
and now we're going to have a pack of nothing but intermission maps 
Mfx 
>looks like Barbies palace.. Where�s Ken?


Ken is the guy holding the shotgun, on your screenshot, and he's looking for Barbie. 
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