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Map Jam 2 - Deadline 27th July
Map Jamming is about creating maps of any size or detail level over a couple of weeks using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 27th July 2014
Theme - IKBlue + IKWhite inspired maps

Guidelines for Map JamTextures Wads + Map Prefabs

UPDATE: Released! news thread is here.
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Thi4f Has Plenty Of Cockrings 
 
 
If there are any runes in any other map, DO NOT ADD A START MAP 
This Is Really Important 
I added a secret because there was no start map 
Too Late Scampie.. 
 
 
fine

I offically withdraw my map 
 
you can't change shit on the last fucking second like this. I will not have my map ruined by this. 
Progs To Fix This? 
 
Ok Ok 
no startmap, i regret my prank.. 
And No Runes 
yeah yeah 
Hi Scampie 
I used an Elder World rune in my map. I could change it to something else though, if that creates a problem.

I think a start map would be cool but whatever.

There's also something slightly amusing about the alliteration Scampie, Skacky, Sock. 
Scampie I Was Just Kiding 
cmon, don�t withdraw the map or such. Sorry if you got me wrong there.. 
Why The Hell 
Would runes be needed for a start map? 
You Can Take Them Over To Other Maps 
probably breaking progression triggered by a rune. 
So No Startmap 
no trouble 
 
Fifth: info_player_start2 is used when you have a rune. I have a secret that can be access through a trigger_changelevel that goes back to my own level.

This is ok because there is no start map, so the player loses all runes when changing map via console. I have asked about runes before and was informed there is no start map, so it was ok for me to do what I want.

But WITH a start map, I now have to worry if anyone else happened to use a rune just for giggles in their map and the player played their map before mine. 
 
sorry for being a stick in the mud about this, but I tried very hard to make my map as compatible as possible, and use a fun trick, and there's no other way I can do this and I don't want to remove it at the last second 
Cool Idea! 
 
But There's No Start Map, Right? 
if there is, I can just change the rune in my map to a rune-textured button.

also there's a good chance my map will be unvised (sorry everyone, I'll release an expanded and fullvised version later, but I worked on this up to the last minute and had to scale it back to finish on-time as it is). 
NO START MAP 
@Mfx, stop trolling this thread, I said no start map. Jams don't need them, the injector has a drop down menu and QS autocompletes. 
Well, Ok Then. 
 
Yeah, No Start Map, Keep Your Rune 
sock confirmed to me in irc

<sock> there is not going to be start map, I have said several times no, mfx is just bored
<sock> jams don't need start maps, QS autocompletes names anyway
 
TRONYN 
whats the face count? Did you use detail brushes?

My map has 57k marksurfaces, but 80% of BW are detail, so its vised in 10 minutes. 
*just Bored* 
 
Oh I Used A Lot Of Detail Brushes 
Actually, if you want to have a look at the map and suggest some strategies for optimizing it, I'd appreciate it. It doesn't have to be now, it could be for the final version.

Sock was telling me Zendar (god I love that map) fully compiled in 15 minutes; lol. You guys have to realize how technically retarded I am when it comes to designing areas with long line of sight, though. I'm kind of surprised nsoe3 vised at all, especially back in 2008 before detail brushes or bsp2. 
Make Another Map 
 
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