 SQL V1.03:
#15 posted by MaxED [212.98.191.76] on 2014/08/21 11:27:35
- Map titles (a map's "message" worldspawn key) are now shown in the "Maps" drop-down.
- Added special handling for hipnotic, rogue, quoth and nehahra mods (based solely on folder names).
- PK3 files are now scanned for maps.
Download
#16 posted by Spike [86.140.27.59] on 2014/08/21 16:14:52
when I said all nq engines would understand hipnotic/rogue, I meant only hipnotic and rogue. quoth and nehahra are 3rd-party mods and are not guarenteed to be supported in any way - consult engine docs for these. I really have no idea which engines support those two. :s
 Alright
#17 posted by spy [147.30.25.250] on 2014/08/21 17:16:52
i've got new version(1.03)
and its send me some warnings, ok
in the fild where i have to chose the mods
its enable just backstaint, ok
gotta switch back to my batch files
 Field
#18 posted by spy [147.30.25.250] on 2014/08/21 17:17:12
 Bakstain
#19 posted by spy [147.30.25.250] on 2014/08/21 17:17:45
dammit
 Backstain
#20 posted by spy [147.30.25.250] on 2014/08/21 17:17:59
#21 posted by JneeraZ [199.255.40.36] on 2014/08/21 17:18:44
Worth it.
 @spy
#22 posted by MaxED [178.125.180.86] on 2014/08/21 18:56:44
i've got new version(1.03) and its send me some warnings, ok
What warnings?
in the fild where i have to chose the mods
its enable just backstaint, ok
Which mods should be there? How are they located inside of your Quake folder?
Sorry, I cannot fix anything if all you say is "boo doesnt work, also blackstein".
#23 posted by onetruepurple [93.105.236.32] on 2014/08/21 19:27:34
Do you have a donate button I can use?
 There's
#24 posted by spy [147.30.25.250] on 2014/08/21 20:04:53
 SQL V1.04
#25 posted by MaxED [178.125.246.0] on 2014/08/21 21:35:06
- Mods in subfolders are now detected (e.g. Quake/mods/func_mapjam2 will now be detected) (this PROBABLY fixes spy's problem).
- PAK files: maps located in subfolders inside of "maps" folder are no longer added to the maps list.
- "-game" parameter is now added for quoth and nehahra mods alongside with "-quoth" / "-nehahra" flags.
- "-game" parameter is now added when an official map pack is located in a subfolder inside of Quake folder (like "Quake/mods/ROGUE").
- Possibly fixed a crash related to text buffer overflow when parsing a map's entities (this PROBABLY fixes spy's crash).
Download
#26 posted by MaxED [178.125.246.0] on 2014/08/21 21:36:56
Do you have a donate button I can use?
No... I've lost the last one years ago...
 SQL V1.05:
#27 posted by MaxED [212.98.191.76] on 2014/08/22 10:18:19
- Screen resolution can now be picked.
- Fixed a couple of bugs related to mod names with spaces in them.
Download
 Holyshit! The Updating Speed
#28 posted by dooomer [115.234.27.154] on 2014/08/23 01:32:30
is phenomenal! Thank you very much!
 MaxEd
#29 posted by spy [37.150.9.135] on 2014/08/23 08:44:40
thanks, it works now (v.104)
 Thank You So Much!
#30 posted by SgtCrispy [69.77.244.204] on 2014/08/23 22:50:30
Thumbs up man!
 SQL V1.06:
#31 posted by MaxED [178.125.27.211] on 2014/08/26 23:12:54
- Changed "Quoth" checkbox into "Base Game" drop-down, which allows you to choose between Quake, Quoth, Nehahra and 2 official map packs.
- Added "Refresh" buttons to Games and Maps lists.
- Fixed incorrect map name when trying to launch a random map from a given mod.
- Engine and mod folder are now checked for existence before launching.
- Some improvements in application logic.
Download
Source
 SQL V1.07:
#32 posted by MaxED [178.125.97.181] on 2014/09/01 00:53:02
Fixed a crash when trying to read a file with "Read-only" attribute.
Download
 Select Skill Then Load Map
#33 posted by parubaru [84.2.93.223] on 2014/12/03 14:08:54
Dear MaxED!
Thank you for SQL.
Your efforts are highly appreciated.
However, shouldn't the '+ skill' be BEFORE the '+map'
in the command line preview?
I tried loading a couple of maps.
Came to the conclusion that putting the +map before the + skill
in the command line means
the mob show up as if normal skill was selected
(I mean the monster count and
monster type, not the behaviour),
regardless of which skill has actualy been chosen.
Example: launching e1m1rmx(thx to czg&Vondur!)
by SQL v1.07 choosing 'Hard' results in loading
the Slipgate Duplex and 'playing or hard skill'
appears on the screen, but pulling down the console shows 'kills: 0/23'.
All it takes to fix this is to put '+skill' before +map in the command line and you got the full crew of 42 on board:)
At least this was my personal experience
with the following engines: JoeQuake-gl
and Quakespasm-0.90.0, both on Windows.
 Curious
#34 posted by MaxED [178.125.37.54] on 2014/12/03 20:20:15
Is that expected behaviour in Quake?.. Because it looks like an engine bug to me.
#35 posted by JneeraZ [199.255.40.36] on 2014/12/03 20:50:10
I wonder that as well. Seems like the order should be arbitrary.
#36 posted by necros [99.227.110.3] on 2014/12/03 20:55:43
that makes sense though. the engine will process the commands in the order it receives them, so if you put your +map in there, it will load the map first (using the default setting for skill) and then change the skill setting after the map has loaded.
#37 posted by metlslime [159.153.4.50] on 2014/12/03 22:06:55
+ commands are just stuffed into the console in the order given, after the game is initialized
- commands are handled in a predefined order regardless of the order in the command line, during initialization
#38 posted by MaxED [178.125.37.54] on 2014/12/03 22:59:39
Thanks for clarifying this stuff.
Changed "skill" and "map" commands order in 1.08.
Download
Source
#39 posted by parubaru [84.2.93.223] on 2014/12/03 23:18:09
Thanks to all for the quick reaction.
Additional thanks to MaxED for
the swift update.
Glad if I could be of any help.
 Necrobump
After a post over at Quakeone I thought someone should bump this thread, if for no other reason than to say the latest version (though a year and a half old) is now 1.09.
Personally, I'd like to see the program get a more prominent home. It's really handy for newbs trying to get into Quake... Anything that makes that easier can only be good for the community. :)
#42 posted by TERMiNAL [96.30.160.191] on 2017/02/24 17:38:02
I like this little program a lot.
I download the .zip files and load the maps with the SQL.
To me it's better than all the typing in the console, and also better than quake injector which is clunky.
 @Terminal
#43 posted by dumptruck_ds [168.161.192.15] on 2017/02/24 18:59:59
Agreed. It takes a little while to load and I wish there were a couple more features like load .dem and profiles. Haven't found a better launcher yet.
I also use Nercos' compiler to launch the game a lot by hitting Ctrl+R ;)
 Just Tried This. It's Good Stuff
#44 posted by Kinn [81.131.206.64] on 2017/02/24 19:08:15
Couple of suggestions:
1) Currently - if map is set to [no map] it forgets this when restarted - ideally it should remember to keep the [no map] preference.
2) Please include a tickbox to optionally include all maps in id1/maps as well as the mod-specific maps when you have a non-id1 mod set.
|