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Q1SP: GravelPit For Quoth
Screenshots:

http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023624-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023652-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023705-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359198-dp20140830023720-00.jpg
http://image.noelshack.com/fichiers/2014/35/1409359200-dp20140830023805-00.jpg

This is my first Q1SP map, and as you saw this is a recreation of TF2's Gravelpit. It needs Quoth and a Quake client that supports colored lightning and skyboxes.

Download link:
http://www.quaketastic.com/files/single_player/maps/gravelpitfinal2.rar
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Died Near The End 
As has been said

lighting is garish and texturing is all over the place. The architexture is crude but endearing.
The gameplay is fucking amazing, there is a strong sense of cohesion despite the clashing texture sets.
I'd never played the tf original, as the demo I'll upload... eventually... will prove.

Thanks for this map, looking forward to future maps, and to replaying this one 
Derpy Demo 
Looks Sweet Man! 
 
Run 
.01 and a bunch of places where i lost it but time for bed :)

http://members.upc.nl/verorber/demos/j1_orbs.rar 
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