News | Forum | People | FAQ | Links | Search | Register | Log in
Q1 SP - The Hell That's Coming
Castle type map with some horde like game play in spots. This is also the latest version of my ongoing Quake mod.

This should work with any extended engine. It exceeds a limit or two, but doesn't go so far as to need BSP2.

http://www.quaketastic.com/files/single_player/maps/THTC.zip

[your_quake.exe] +game THTC

And load the map from the console with:

map thehellthatscoming

https://dl.dropboxusercontent.com/u/161473/MapReleases/shot1.jpg
https://dl.dropboxusercontent.com/u/161473/MapReleases/shot2.jpg
https://dl.dropboxusercontent.com/u/161473/MapReleases/shot3.jpg
https://dl.dropboxusercontent.com/u/161473/MapReleases/shot4.jpg
https://dl.dropboxusercontent.com/u/161473/MapReleases/shot5.jpg

Oh, and it's best to play this with wateralpha at 1.0

Thanks! Hopefully I didn't screw anything up...

[ Alternative download with an extra 14 meg of screenshots that you can view above and will see anyway when you play the map: https://dl.dropboxusercontent.com/u/161473/MapReleases/THTC.zip ]
First | Previous | Next | Last
Yes,,, 
...something to look forward to after rehearsal tonight. 
 
That's cool, going to check it out later.

But let me play the Spirit for a moment. The readme would be better off placed inside the mod directory, ideally called thtc.txt; all files, particularly the BSPs should be lowercase (especially with long names like that); and does the file size really need to be artifically bloated by 14MB (!) of ballast screenshots? 
A Bit Of Morning Quaking 
First playthrough demo on skill 1 in less than 17 minutes.

http://www.quaketastic.com/files/demos/thtc-pekka-skill1.zip

I enjoyed it. Not sure what was going on with that monster in the end not aggroing at first.

I will replay on skill 2 later with a few strategic quicksaves, as I usually do. More thoughts will probably follow after that. 
Morning Glory 
Skill 1, all kills/secrets.
Solid map, start isn�t maybe as immersive as i prefer.
Love the detail in the ceilings and stuff, really cool.
Neat lighting throughout, well done.
The secrets i found on the fly, definitly too easy, but its ok, as i needed them:)
I wanted to reach the courtyard, but exited before.
Found 2 spots where the clipping is b0rked, i know this all too well...:)

http://www.quaketastic.com/files/demos/thtc_mfx.7z> 
Oops 
 
FYI, there are no skill levels! I should have mentioned that...

negke:

"But let me play the Spirit for a moment. The readme would be better off placed inside the mod directory, ideally called thtc.txt; all files, particularly the BSPs should be lowercase (especially with long names like that); and does the file size really need to be artifically bloated by 14MB (!) of ballast screenshots?"

It's almost 2015. I care THIS much about 14 MB. :)

Pekka:

"Not sure what was going on with that monster in the end not aggroing at first. "

Yeah, something to do with my code I think. I'll try to work out the aggro issues before my next release.

mfx:

"Found 2 spots where the clipping is b0rked, i know this all too well...:) "

Le sigh. Hehe... 
You Found A Secret Area! 
ZZZZZZZZZZZZZZZZZAP 
 
Some of the plain air secrets were meant to be as a reward to the observant ... maybe some didn't go off as well as planned. 
Shots Look Really Nice 
What is the face in shot 5? Looks familiar. Montezuma's Return? 
 
No, just something I made up. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.