1st run demo
http://quaketastic.com/files/demos/thtc_daz.rar
Loved the lighting. especially the light from the lava and some of the moonlight filled areas very nicely. The level in general looked very nice, good detailing but perhaps lacking in overall theme. It felt like 2 or 3 different themed maps had been stitched together (caves, wood/metal castle, and runic catacombs).
Gameplay was a little easy on hard. I had absolutely no problems at any point. The Z-aware and aim correcting Ogre's was an interesting twist. Took me a few minutes to realise how their grenades were always hitting me :)
I think the level never really put enough pressure on me. There was always plentiful health and ammo and it always felt like I had plenty of room to retreat and/or evade if things did get dicey. The only area I had a problem in was the spawn cave near the start :)
I found 6/6 secrets very easily and as I'm sure people in this forum can confirm, I miss secrets ALL THE TIME :D So perhaps they were a little too easy to find? They were cool though!
Thank you for including the
.map! I will be having a look at how you did your lighting.