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Q1 SP - The Hell That's Coming
Castle type map with some horde like game play in spots. This is also the latest version of my ongoing Quake mod.

This should work with any extended engine. It exceeds a limit or two, but doesn't go so far as to need BSP2.

http://www.quaketastic.com/files/single_player/maps/THTC.zip

[your_quake.exe] +game THTC

And load the map from the console with:

map thehellthatscoming

https://dl.dropboxusercontent.com/u/161473/MapReleases/shot1.jpg
https://dl.dropboxusercontent.com/u/161473/MapReleases/shot2.jpg
https://dl.dropboxusercontent.com/u/161473/MapReleases/shot3.jpg
https://dl.dropboxusercontent.com/u/161473/MapReleases/shot4.jpg
https://dl.dropboxusercontent.com/u/161473/MapReleases/shot5.jpg

Oh, and it's best to play this with wateralpha at 1.0

Thanks! Hopefully I didn't screw anything up...

[ Alternative download with an extra 14 meg of screenshots that you can view above and will see anyway when you play the map: https://dl.dropboxusercontent.com/u/161473/MapReleases/THTC.zip ]
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Fuck 
I recorded some demos of this back when this was released and completely forgot to upload them.

Merry Christmas!

Great map, loved the unique (i.e. not another Fodrian library) take on Knave. I wish there was a way to revisit the tiny courtyard (was this the original plan, judging by the exit placement?) Hope to see more soon. 
I Did It! 
Great map, great amosphere... I didn't liked the underwater catacomb place, should have deserved more air area... nevermind...
Keep it up ! 
 
nice details and texturing in shot4 
 
god damn this is a sweet looking map... it's nice to know that if I get the urge to start playing again, I have badass maps like this to look forward to. 
Warren! 
Some questions so I post my video of this :

1) The tool you made to export a mesh -> brushes (iirc). Is it available to the public?

2) Is there an update to the map to fix the final Shambler not aggroing? I seem to remember a fix being issued but can't find a link anywhere.

Thanks! 
 
1. It's not. I always meant to clean it up and release it but it fell off my radar ...

2. No. It's something to do with my mod. I never got around to fixing. He'll aggro if you get closer to him. I think. :P 
W00t 
Ok. Thanks for the speedy reply. Video will go up when I get back from work! 
 
Random comment, Daz ... Your video clip where Barney gets wasted by the strider corpse STILL makes me laugh. Every time. Gold... 
Video 
 
Thanks Daz!

Good video and I agree with everything you said. :)

The zombies ARE z-aware but they don't get the chance to really show that off in this map.

The idea at the end was sort of a cathartic release for the player... "Here, blow up some zombies!" ... but it didn't play as well as I'd hoped.

Oh well! 
 
I almost felt bad about the z-aware ogres watching this. Almost.

https://www.youtube.com/watch?v=DiNZ91jtXRo 
 
god damn, i understand why i hate z-aware ogres now! it's because they don't preserve the usual arch and make the flight time shorter.

it's not that they are z-aware that makes them difficult, it's that the time before you get hit in the face is much shorter because the trajectory is flatter which throws off your timing. that's why it feels unfair and annoying. if the flight time was preserved, I think no one would care if they were z-aware.

at least, that's my delirious epiphany for the day, anyway. 
 
It's the implementation, but being z-aware should have been in the game from the beginning, same with zombie gibs. Having them unable to shoot up stairs is ridiculous. 
 
I agree. Stairs shouldn't be a shield. 
Preach's ZAware 
Works great. 
Necros 
totally agreed. 
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