Let The Brushes Flow!
#2 posted by
Skiffy on 2015/05/25 17:45:46
Yea this will be interesting for future maps.
#3 posted by
Spirit on 2015/05/25 18:46:32
Hosting websites on Dropbox is only meant for short-lived temporary sharing, please upload to Quaketastic or your own website?
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#5 posted by
JneeraZ on 2015/05/26 11:42:32
I've moved the site to my web site. Does this work better?
www.wantonhubris.com/obj-2-map
Http://www.wantonhubris.com/obj-2-map/
#7 posted by
Spirit on 2015/05/26 12:18:27
thx
#8 posted by
JneeraZ on 2015/05/26 13:32:38
Could an admin change the link in the OP?
?
Does Geo need to be convex and manifold?
#10 posted by scar3crow on 2015/05/26 23:28:05
Now we just need map to obj so as to plug Trenchbroom or Radiant into the UE4 workflow.
Pyro
#12 posted by
necros on 2015/05/27 00:05:37
only if you select standard. If you select the other 2 modes, it will create 1 brush per face.
Going standard and convexorizing your geometry yourself works really well though.
Minor Request
#13 posted by
necros on 2015/07/27 00:03:10
when you have a lot of faces to process, this can take several seconds. you might consider adding a progress bar as currently, the window just freezes and the icon disappears from the taskbar until it completes.
#14 posted by
JneeraZ on 2015/07/27 00:34:34
I always meant to do that ... I just never had a case where it took more than a second so I just didn't bother. Heh.
Ha!
#15 posted by
necros on 2015/07/27 01:04:41
users will always find a way to break your software, especially if that user is me!
i think the only real weirdness is the way it vanishes from the taskbar while it is working and doesn't reappear until you click ok in the dialog box that pops up when its done. it makes it look like it closed if you bring another application into the foreground and can't see the window anymore.
#16 posted by
JneeraZ on 2015/07/27 01:11:48
It does that? I learned something today. Ha...
Dot & Comma Confusion
#17 posted by
khreathor on 2015/07/27 01:40:08
There is a bug.
In some countries we use commas to separate float part instead of dot, and now it tries to find comma by default on my machine = Exception Thrown.
Easy to fix.
When you parse obj's vertices do CultureInfo("en-US"), like this:
double.Parse(strArray[1],new CultureInfo("en-US"))
It will force Parser to search for dot.
Btw. are you not interested in releasing it as Open Source?
We could improve it! :)
Cheers!
#18 posted by necros on 2015/07/28 16:39:41
this is something that only really comes up when you're working with this tool the way I am, but it would be cool if you could save settings specific to certain models, so when I convert an obj for the first time, it writes a text file with all your current settings beside the .obj file. then the next time you choose that obj file, it autopopulates the settings into the gui so you don't have to type them in again.
#19 posted by
necros on 2015/07/29 02:02:20
i'm also a lazy bum, in case you didn't know. ^_^
#20 posted by
JneeraZ on 2015/07/29 02:12:39
Haha, no, makes sense. That irritates me too...
Warren
#21 posted by
mfx on 2015/07/31 01:25:56
WAHT TEH IS YOUR MAIL PLAEZE?
Warren
#22 posted by
mfx on 2015/07/31 01:27:07
I HAVE SOME THINGS TO CLARIFY WITH YOU, i get a deamon back from epic.
thats so cool:)