Well...
#104 posted by Breezeep_ on 2015/07/30 18:26:04
I was not expecting New mappers to join this jam.
Nobody Did Expect So Many New Faces
#105 posted by mfx on 2015/07/30 19:59:07
Looking spot on, everybody! Go map!
Missed Rollcall
Oops, shall I show a screenshot later when I'm editing again, or wait for the next rollcall?
This Is Brilliant
#107 posted by starbuck on 2015/07/30 20:47:47
too many amazing shots to choose from, and especially good to see some great work by new faces. HYPE
All This Amazing Stuff.
not making me feel great about my work lol
Going To Start Broadcasting Soon...
#109 posted by ionous on 2015/07/30 23:03:56
Join me for black metal and the occasional brush laid: http://www.twitch.tv/ionous
Unbirthday
#110 posted by DaZ on 2015/07/31 02:18:27
Post what you have!
#111 posted by negke on 2015/07/31 08:50:06
distrans and Scragbait need to team up for a hot Q1SP collaboration!
#98
#112 posted by Mike Woodham on 2015/07/31 09:15:40
- How are you all getting those in-game lit shots with grey backgrounds?
I believe the command is "r_clear 1" in console, or set it in your config. It removes the HOM from level gaps!
FQ85 says this is not a known command. Is there some other as I definitely remember not having HOM when noclipping when I used to map. I've tried it in the config file and direct from the console?
Gl_clear 1
#113 posted by PuLSaR on 2015/07/31 09:17:16
^
PulSaR
#114 posted by Mike Woodham on 2015/07/31 11:34:07
Great, thanks.
WIP
#115 posted by [Jimbo] on 2015/07/31 19:29:24
WIP:
http://imgur.com/r7hAlhc
http://imgur.com/i97Zj3U
Mine will likely end up as DLC, but I am having fun playing in editor so far. It's been 10ish years since I built anything.
#116 posted by JneeraZ on 2015/07/31 19:41:14
Be careful, it's addictive. :)
#117 posted by necros on 2015/07/31 19:56:51
Still trying to get mine sealed... H hopefully have that done this weekend
#118 posted by JneeraZ on 2015/07/31 20:34:00
After watching Daz's stream the other day I realized that, yes, I should compile with a batch file like I did back in the day. Then I wouldn't have to wait for compiles to finish ... I could work on the map while it compiles.
Then I got fancy and added prompts to the batch file asking if I wanted to run the game at the end. I'm even contemplating add functionality where it could look for the PRT file and ask me if I want to bother finishing the compile or not if QBSP leaks ... help me. I'm sick.
What About Negke's Compiling GUI?
#119 posted by Breezeep_ on 2015/07/31 20:37:37
#120 posted by JneeraZ on 2015/07/31 20:38:02
Annnnd there it is ... I'm sure this will evolve into some heinous monstrosity. THANKS DAZ.
@echo off
call D:\Dropbox\Quake\Utils\qbsp.exe %1
echo.
echo.
echo.
IF NOT EXIST %1.prt (
Choice /M "Map leaked. Continue compile?"
If Errorlevel 2 Goto TheEnd
)
call D:\Dropbox\Quake\Utils\vis.exe -level 4 %1
echo.
echo.
echo.
call D:\Dropbox\Quake\Utils\light.exe -dirt -dirtgain 0.75 -dirtscale 1.5 %1
echo.
echo.
echo.
Choice /M "Run Quake"
If Errorlevel 2 Goto TheEnd
call cd W:\SteamGames\SteamApps\common\Quake
call quakespasm-sdl2.exe -dev +gl_clear 1 +map %1
:TheEnd
#121 posted by Breezeep_ on 2015/07/31 20:38:06
Crap, I mean to say necros, not negke.
#122 posted by JneeraZ on 2015/07/31 20:38:32
I like Necros' UI ... I just like the old school feel of the batch file. Like I said, sickness.
#123 posted by JneeraZ on 2015/07/31 20:38:56
Or Negkes. One of those N people.
Necros Compiler
is something that I wish I could use for other id tech games. but sadly I can't seem to get it to work for anything other than q1.
DLC?
#125 posted by adib on 2015/07/31 23:06:08
What goes on a map jam DLC?
Also, anyone else think "my pajamas" while saying map jams?
Sorry.
#126 posted by ma†echa on 2015/07/31 23:32:34
hehe, WarrenM, since Im mapping on OS X I just have the commands separated by semicolon, so it compiles/lights the map and copies it to QuakeSpasm/id1/maps . Launching QuakeSpasm is a single click, and I have +map argument already pre-filled .. boom!
Late WIP Screen
#127 posted by ShoTro on 2015/08/01 00:03:56
I started over. This is my progress with a new map during my lunch breaks.
https://www.dropbox.com/s/dvcqytcnk66fvzz/QuakeJam_WIP_2.jpg?dl=0
Nothing too impressive, but I am getting things done and feeling pretty good about the results even if things will be a bit more blocky then I wanted initially, but I am already 1/4 the way through it on two lunch breaks and 3 hours this evening.
#128 posted by necros on 2015/08/01 04:21:39
Looks like you guys were right, this map is probably not going to compile
compile....
Time q3bsp? Or just give up.... :P
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