And Your Demos, Gentlemen
I have now played every map and recorded demos. Some maps took multiple tries, and have thus multiple demos. Demos that end in letters QL are continued after a quickload instead of starting from the beginning.
http://www.quaketastic.com/files/demos/jam6_pekka_demos.7z
I used a Linux command-line utility to create this archive. It should be compatible with the Windows 7-Zip program, but if you have any trouble, let me know.
Mappers who don't want to download and extract an archive of about 32 MB can e-mail me instead. My address is in my profile. Mail me, and I can put just the demos you want for upload somewhere else for a short period of time. (Not that I think 32 MB is troublesome for anyone.)
The contents of the archive are:
Testing j6adib_pekka1.dem
Testing j6breezeep_pekka1.dem
Testing j6daz_pekka1.dem
Testing j6dericwtronyn_pekka1.dem
Testing j6dericwtronyn_pekka2.dem
Testing j6dericwtronyn_pekka3.dem
Testing j6exhelzar_pekka1.dem
Testing j6exhelzar_pekka2.dem
Testing j6exhelzar_pekka3.dem
Testing j6ionous_pekka1.dem
Testing j6ionous_pekka2.dem
Testing j6matecha_pekka1.dem
Testing j6matecha_pekka2.dem
Testing j6necros_pekka1.dem
Testing j6necros_pekka2.dem
Testing j6rick_pekka1.dem
Testing j6rick_pekka2.dem
Testing j6rick_pekka3.dem
Testing j6rick_pekka4.dem
Testing j6scampie_pekka1.dem
Testing j6scampie_pekka2ql.dem
Testing j6shotro_pekka1.dem
Testing j6shotro_pekka2ql.dem
Testing j6shotro_pekka3ql.dem
Testing j6tens_pekka1.dem
Testing j6tens_pekka2ql.dem
Testing j6warrenm_pekka1.dem
Testing j6warrenm_pekka2.dem
As you can see, I added a superfluous d in front of [d]Eric's name. That was accidental, but since I only noticed afterwards I let it be.
I enjoyed myself a lot playing these. I started using saves and loads towards the end because I wanted to get them done today, but I will definitely want to revisit most of the maps to hunt for secrets and explore the parts I didn't get to explore properly.
As usual, I was really bad at finding the secrets in my first runs. I really only get a couple here and there. I even forgot some of the ones I watched Daz create during his mapping streams, so good work, self.
Some of my favorite parts were:
Dropping the rocks in Adib's map. Seeing afterwards that I could have dropped a few of them earlier for more effective results.
Monsters jumping to join the end fight in Daz's map. Rocky formations in same.
Wondering if that thing up there is level geometry or skybox in EricW & Tronyn's map. It was of course part of the level. And then there was more.
Using the rocket launcher in the same map.
Ionous' map had a good feel to it, and some delightfully tough combat encounters. Probably my second favorite of the bunch. Maybe a tie with Daz's one.
Necros' map looked good, but was a bit too dark in some parts.
Rick's map was fun to play. I ran out of ammo on my first try, so I tried to be frugal in further runs. All kinds of things happened in them, but I enjoyed it all a lot.
Scampie's map is probably my favorite in this pack. It flows well and has some unexpected twists in just the right places. It looks great.
While some maps might lack polish, they all have good parts and I enjoyed myself a lot. Thanks again to everyone involved.