Pictures
#91 posted by
Hai on 2016/03/10 00:04:02
Shrinker
You're doing an amazing job, it's just so sexy and looks so polished.
#93 posted by
Hai on 2016/03/10 21:12:38
A new version is available for download:
http://shrinker.seriouszone.com/projects/IterationX/Microbrush3
* Added a tool to switch render modes
* Added a tool to layout views
* Added a better font
* Thinned viewport borders
* Polished some things
This Will Be A Day For Me To Remember
#94 posted by
Hai on 2016/03/12 02:13:21
I got bindless textures to work in Microbrush. o_o
https://pbs.twimg.com/media/CdTysKQW4AAorMb.jpg:large
This test shader accesses textures from graphic memory wildly without any extra draw calls or stitching or anything else like that. I don't know yet how well it will scale, but damn, this feels good now. :D
#95 posted by
Hai on 2016/03/29 01:31:50
Status
#96 posted by anonymous user on 2016/07/18 00:03:42
Refurbished a few plugins and figured out that my neat spatial data structure for speeding up everything did not really speed up anything because I forgot to implement all the relevant prefiltering. It's in there now.
Made progress on the property stuff, can now associate string properties with brushes (no plugin yet) and worlds (plugin shown):
https://twitter.com/Shrinker42/status/753599499214487552
Trying to add a cylinder and pyramid tool now, and other little things:
https://twitter.com/Shrinker42/status/754792258327699456
Lol
I forgot to implement all the relevant prefiltering. It's in there now.
I'm glad I'm not the only one who does something like this. Impressive that it ran with reasonable performance at all.
One Step At A Time
#98 posted by
Hai on 2016/08/30 20:30:04
Finished the bulk of GUI stuff for new planned features, next I have to fill them with life.
https://pbs.twimg.com/media/CrIJk66XgAEBGoQ.jpg:orig
This will be a cool version 1.0.0, in 2028.
#99 posted by
Hai on 2016/10/31 03:56:57
I've tried to carve out textured rooms from a voxel space and bake that into brushes. I guess this could be useful for random level generation... hm...
https://twitter.com/Shrinker42/status/792919292127899648
.
Any updates on your project
#102 posted by
Hai on 2016/10/31 08:26:33
@PyroGXPilot:
Many new construction sites in the editor's plugin code (following my concepts) and leisurely slow development every now and then. The thing I've worked on the most lately are new camera controls.
My biggest concern, a crash bug that I found regarding bindless textures, is seemingly being worked on by ATI/AMD, so that's good.