#99 posted by
Hai on 2016/10/31 03:56:57
I've tried to carve out textured rooms from a voxel space and bake that into brushes. I guess this could be useful for random level generation... hm...
https://twitter.com/Shrinker42/status/792919292127899648
.
Any updates on your project
#102 posted by
Hai on 2016/10/31 08:26:33
@PyroGXPilot:
Many new construction sites in the editor's plugin code (following my concepts) and leisurely slow development every now and then. The thing I've worked on the most lately are new camera controls.
My biggest concern, a crash bug that I found regarding bindless textures, is seemingly being worked on by ATI/AMD, so that's good.