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Jackhammer 1.1.855 Public Beta Is Out!
Hi all!
We are glad to present the new version with another bunch of bugfixes and improvements. ^^
Thanks to everyone who helped us with suggestions and bug reports!

New version highlights:

* Dynamic Sky Rendition: Jackhammer renders skyboxes in the same way games do. In addition, there are layered clouds in Quake, rotating skybox in Quake II, and shader effects in Quake III supported. To facilitate the choice of a certain sky in map properties, a drop-down combo with icons was added.
* Improved Arch Tool: arch creation instrument got new abilities. Now it allows triangulation upon creation, fitting arches to selection box, estimation of proportions using a grid. Also it is possible to create smooth ramps.
* Keep Internal Connections: option to preserve internal connections (targetname-target links) in entities during copypaste and cloning (i.e. dragging with Shift pressed) operations.
* Snap to Grid Revised: subsequent calls to it change anchor point, looping through all eight bounding box points (previously only the lower bounding box point was used as an anchor). In Vertex Manipulation mode this instrument snaps using selected vertices, thus enabling alignment of the whole object that ensures the certain vertex on the grid. In addition, VHE-style snapping to grid during movement of the selection was added.
* Texture Repeats: added special mode to draw borders of repeating (tiling) textures in a 3D-View.
* New Curve Types: now it is possible to create for Quake3 such primitives as Exact Cone, Exact Cylinder, Exact Sphere - correct round variants of cones, columns and spheres.
* Additional Instruments: ability to connect logically two entities using their target and targetname fields using Ctrl+K, separate tie to entities function. Upon automatic creation of the default room, the editor now can paint invisible faces with NULL or caulk texture. Improved Paste function - now it preserves an original third coordinate in a 2D-view.
* Multilingual Support: switch to your native language when using the editor! Now there is no need to consult a dictionary to find out what either menu command does, or to understand a reason for an error. Presently there are English, Russian and Ukrainian languages supported. Languages can even be switched dynamically without restarting the editor.
* Lots of improvements: the new version traditionally contains lots of bugfixes and improvements in comparison with the previous release. The editor became much more stable and functional, and now it is a beta. Please view a changelog for the details.

This version supports Quake, Quake II, Quake III, Half-Life, Gunman Chronicles and their modifications.
Supported operating systems: Windows, Linux.
Supported architectures: x86 (32-bit), amd64 (64-bit).

Web page
Feature list
Changelog of version 1.1.855

DOWNLOAD NOW!

Again, thanks for the feedback, some features were added because of your requests.
Merry Christmas and a Happy New Year!
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You mentioned earlier that the source would be available under GPL license, when will this happen?

I'd like to see support for OS X, as this would be the only tool to do so except for GtkRadiant�which, to be honest, isn't my ideal editor. 
Don't Forget About TrenchBroom 
Sorry for plugging my own tool in this thread, XaeroX ;-) 
 
I think TrenchBroom is the best choice.
Case closed. 
Uh...No. 
I need my 2D. Jackhammer rocks. 
 
netradiant, bisnitches. Just seems to take less button presses to do what you want. 
Oh Wait 
This supports brush validity restriction in vert manip mode...lack of that was what what stopped me using hammer before...I might try this again then. 
 
Eh, it's all muscle memory. 
I Think He Meant For OS X 
 
Solid Render Problem 
So i was trying to work with the blue background textures

I converted them to func_wall/func_illusionary and i have put rendering to solid and 255 FX

The blue part of the texture is still visible, i tried and other methods...

Any chance of getting a download link with the previous version until this gets fixed? 
FYI 
I noticed a reproducible crash in linux when loading a map from the recent map list, before the check for updates has completed. 
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