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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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AD_Swampy 
Hi all! Great mod and maps, started to enjoy Quake yet again after all this years. One problem thou... i get terrible low fps on ad_swampy when i use Quakespasm. Could any1 of you tip me on how to adress that? The stuttering starts when i'm overseeing the whole map from ledges and such. Something with the drawdistance or what? 
@bugsy 
* Create a new folder called "ad" in your Quake folder
* Copy the Zip file into the new folder
* Extract the contents of the zip file
* Create a shortcut to your preferred Quake engine
* Add the following to the command line

-heapsize 256000 -zone 4096 -game ad

* The above command line is only needed if engine runs really slow

-----
that may be it

also, check that you have the last version, wich is 1.50patch1 
 
@bugsy, check that you are on the latest QS release, 0.92.1. What are your gpu / cpu specs?

-heapsize 256000 / -zone 4096 are already default in the most recent versions of QS. If you are running an older version where they are not default, and not setting them, that could explain the low fps. 
Specs 
My cpu is a 6700k i7, and my gpu is a Nvidia GTX 970, so i was suprised that it was slow. But i upgraded my Quakespasm-client and that did the trick apparently. i had an older version. But the framrate is around 100, is that low? Or is it just a big map. Nevertheless, now it is playable :) Thx guys. Btw, i didn't had the patch either. So one of the two upgrades did the job. 
Great 
Quake's framerate is capped at 72fps by default; gameplay/physics break at high FPS.

If you're curious you can uncap it for benchmarking by entering "host_maxfps 1000" in the console, but make sure to set it back to 72 after. I am on a i7 3720QM / nvidia GT650m / macOS and get 130fps looking over the main swamp area from the roof, so I'm guessing your system will get 200-300fps. 
Fps 
Well i use Win10 64bit and Quakespasm 64bit-client. And when i'm facing the main swamp area i'm getting around 100 fps. But then again i have all eyecandy switched on. i will fiddle around with it later today :)

Btw, at last: http://i.imgur.com/Pd1JHlx.jpg 
I Salute You 
hope you had fun bugsy.
Hows cockeye btw?!? 
Heh 
When I finally got 25/25 on swampy, there was a lot more than 74 minutes on the timer... 
Heheh 
Well mfx, he's lonley by the looks of it ;) 
The Realm Of Enceladus 
I'm having problems with ad_azad, in the end the final boss wont appear and i'm stuck in the bossroom. Nothing happends. Is it just me? I have the latest patch and tried to update AD again, but it's the same. Strange. 
Shadow Axe 
Use the Shadow Axe to gib the poor ranger corpse on the ground. 
Doh! 
thx... *backing away shamefully* 
Das K 
We all ran into that one on azad. 
Sock 
Whatever happend to socks twitter-account? It is gone. 
Mfx 
mfx's account is also gone! 
Sock = Mfx?? 
Mind = blown! 
Sock ≠ Mfx 
 
Twitters 
Seriously what's that about? For two of the AD mapper's accounts to be deactivated at the same time? Viral marketing for something? an ARG? 
 
mfx's went away about the same time he started posting "anonymously" here. 
Otp=sherlock Confirmed 
Really? 
Are you sure? 
Blocked? 
It is for me. I heard twitter has started punishing people who are reported for violations by making them invisible except to their followers, maybe that's happened? OTOH I thought I was following MFX and Sock.

Ah well fuck twitter anyway 
Well You Chaps Could Always Ask Him 
I'm sure he's still on email. 
This Is Awesome! 
this is awesome, I started playing it yesterday. Playing on skill 3 (nightmare) and I think the game is very balanced (but I've been playing quake on and off for 20 years.....). I had no problem adapting to the new enemies and never felt frustated (except for when Necro Keep bugged out at the ending and the portal didn't open after killing fire wrath)

All the standard enemy redesigns\variants are great and fit both the gameplay and the artstyle. The other new enemies fit the gameplay but I'm not convinced they fit the art style completely.

The flow of the maps is really great and I never felt lost... but I didn't wander off the path in foggy fogbottom or crucial error.

I still have a few levels to finish though. Thank you for this! 
@#1138 Do Demos Maybe? 
Still awesome to see skill3 runs. 
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