AD_Swampy
#1115 posted by Bugsy on 2017/02/02 18:27:53
Hi all! Great mod and maps, started to enjoy Quake yet again after all this years. One problem thou... i get terrible low fps on ad_swampy when i use Quakespasm. Could any1 of you tip me on how to adress that? The stuttering starts when i'm overseeing the whole map from ledges and such. Something with the drawdistance or what?
@bugsy
#1116 posted by topher on 2017/02/02 18:52:46
* Create a new folder called "ad" in your Quake folder
* Copy the Zip file into the new folder
* Extract the contents of the zip file
* Create a shortcut to your preferred Quake engine
* Add the following to the command line
-heapsize 256000 -zone 4096 -game ad
* The above command line is only needed if engine runs really slow
-----
that may be it
also, check that you have the last version, wich is 1.50patch1
#1117 posted by ericw on 2017/02/02 20:29:29
@bugsy, check that you are on the latest QS release, 0.92.1. What are your gpu / cpu specs?
-heapsize 256000 / -zone 4096 are already default in the most recent versions of QS. If you are running an older version where they are not default, and not setting them, that could explain the low fps.
Specs
#1118 posted by Bugsy on 2017/02/02 21:50:31
My cpu is a 6700k i7, and my gpu is a Nvidia GTX 970, so i was suprised that it was slow. But i upgraded my Quakespasm-client and that did the trick apparently. i had an older version. But the framrate is around 100, is that low? Or is it just a big map. Nevertheless, now it is playable :) Thx guys. Btw, i didn't had the patch either. So one of the two upgrades did the job.
Great
#1119 posted by ericw on 2017/02/02 22:09:50
Quake's framerate is capped at 72fps by default; gameplay/physics break at high FPS.
If you're curious you can uncap it for benchmarking by entering "host_maxfps 1000" in the console, but make sure to set it back to 72 after. I am on a i7 3720QM / nvidia GT650m / macOS and get 130fps looking over the main swamp area from the roof, so I'm guessing your system will get 200-300fps.
Fps
#1120 posted by Bugsy on 2017/02/03 13:10:55
Well i use Win10 64bit and Quakespasm 64bit-client. And when i'm facing the main swamp area i'm getting around 100 fps. But then again i have all eyecandy switched on. i will fiddle around with it later today :)
Btw, at last: http://i.imgur.com/Pd1JHlx.jpg
I Salute You
#1121 posted by mfx on 2017/02/09 01:27:33
hope you had fun bugsy.
Hows cockeye btw?!?
Heh
#1122 posted by mwh on 2017/02/09 22:08:01
When I finally got 25/25 on swampy, there was a lot more than 74 minutes on the timer...
Heheh
#1123 posted by Bugsy on 2017/02/12 16:21:30
Well mfx, he's lonley by the looks of it ;)
The Realm Of Enceladus
#1124 posted by Bugsy on 2017/02/12 20:08:53
I'm having problems with ad_azad, in the end the final boss wont appear and i'm stuck in the bossroom. Nothing happends. Is it just me? I have the latest patch and tried to update AD again, but it's the same. Strange.
Shadow Axe
#1125 posted by mjb on 2017/02/12 20:23:41
Use the Shadow Axe to gib the poor ranger corpse on the ground.
Doh!
#1126 posted by Bugsy on 2017/02/12 21:52:18
thx... *backing away shamefully*
Das K
#1127 posted by Qmaster on 2017/02/13 03:46:56
We all ran into that one on azad.
Sock
#1128 posted by Bugsy on 2017/02/21 11:12:45
Whatever happend to socks twitter-account? It is gone.
Mfx
#1129 posted by Icaro on 2017/02/22 08:49:53
mfx's account is also gone!
Sock = Mfx??
#1130 posted by dwere on 2017/02/22 08:55:03
Mind = blown!
Sock ≠ Mfx
#1131 posted by Icaro on 2017/02/22 11:48:18
Twitters
#1132 posted by Kinn on 2017/02/22 13:11:01
Seriously what's that about? For two of the AD mapper's accounts to be deactivated at the same time? Viral marketing for something? an ARG?
mfx's went away about the same time he started posting "anonymously" here.
Otp=sherlock Confirmed
#1134 posted by mfx on 2017/02/23 18:29:00
Really?
#1135 posted by Bugsy on 2017/02/24 10:12:08
Are you sure?
Blocked?
#1136 posted by Jonathan on 2017/02/24 11:37:38
It is for me. I heard twitter has started punishing people who are reported for violations by making them invisible except to their followers, maybe that's happened? OTOH I thought I was following MFX and Sock.
Ah well fuck twitter anyway
Well You Chaps Could Always Ask Him
#1137 posted by Kinn on 2017/02/24 14:03:53
I'm sure he's still on email.
This Is Awesome!
#1138 posted by anonymous user on 2017/03/05 17:45:39
this is awesome, I started playing it yesterday. Playing on skill 3 (nightmare) and I think the game is very balanced (but I've been playing quake on and off for 20 years.....). I had no problem adapting to the new enemies and never felt frustated (except for when Necro Keep bugged out at the ending and the portal didn't open after killing fire wrath)
All the standard enemy redesigns\variants are great and fit both the gameplay and the artstyle. The other new enemies fit the gameplay but I'm not convinced they fit the art style completely.
The flow of the maps is really great and I never felt lost... but I didn't wander off the path in foggy fogbottom or crucial error.
I still have a few levels to finish though. Thank you for this!
@#1138 Do Demos Maybe?
#1139 posted by mfx on 2017/03/05 18:10:33
Still awesome to see skill3 runs.
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