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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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Vore Fun? 
Just dropped this in the Screenshots / Beta thread...

Vore Wip Screenshot!

Go there for more details! :) 
Slowly Working My Way Through. 
I think I've played all the test maps, all the ExMx remakes, all the DMx remakes, Necrokeep and Lavatomb now. I couldn't actually finish the last two though.

I'm finding the maps consistently great or better, the secrets & exploration really cool. The visual enhancements e.g. particles, smoke wisps, cobwebs, candles, skulls, and breakables are all good and used really nicely.

Some of the new monsters are nice. The Imps are well balanced and fun to fight. The Vores that spawn Vorelings and the floating twats who spawn Spiders are a neat touch. The Golems are decent, although the "don't use non-shotgun" feedback is a counter-intuitive, stone monster blood could just be grey.

The non-Quake-style monsters I don't generally like. Spiders, mages, etc.

The general gameplay / balance with the new monsters and weapon tweaks, I mostly hate. I think it's wrong at a fairly basic level, i.e. having a lot of enemy that are hard to hit, more accurate, and / or do a lot of damage, combined with weapons that are made less effective. The monsters require spammy shooting or sniping and the shotguns and ammo levels are contrary to this. Individual changes that are okay seperately but don't work together. I've found most maps start fine, turn into gruelling F6-fests in the middle, and then only get more fun in the end hunting for secrets after everything is dead.

So far E2M2 has been my favourite map. Start map has been my favourite gameplay. 
Marcher 
@Kinn, Your marcher fortress was indeed the major impetus for my current project. I see it as a challenge to one up you.

And Sock and all the AD crew, darnitall if I don't have to up my ante even further for my mapsterpiece. AD is just too good!! 
 
Sh4mbl3r lol are you playing on skill 3 or something? Skill levels are your friend. I'm crap at quake but had a blast in AD on skill 1

Qmaster, that's cool to hear. 
 
Oh and shambles you know you can just switch the weapon behaviour back like sock already said.

I prefer the new behaviour personally. 
 
Marcher still has some of the best pacing of all Quake maps. 
True 
 
 
Goddamn sounds like I need to go back and play it for reference. 
Minotaur. 
Skiffy, I asked because when I first saw it, my first thought was 'signature monster of iconic Q1SP has made a reapperance. 
@Shambler 
One thing is for sure about the enemy balance, the crossbow knights are just as scary as shamblers because they are ridiculously hard to dodge, they are tougher than knights and scrags, and getting it with one bolt does way too much damage. The test map crossbow knight arena was one of the hardest rooms in Quake I have ever played. I died so many times. In a test map. 
BUT... 
You absolutely fixed the gaunts. Those were great and because you can actually dodge the projectiles they are no longer flying shamblers like in quoth. 
And 
the gaunt idle sound is by far the most atmospheric, most creepy sound effect in all of gaming history. Sorry for triple post. 
 
I'm not sold on the gaunts to be honest. Projectiles are not fast enough and they die easy. But I didn't really like them in quoth either. 
Gaunts And Droles 
were my favorite qouth monsters. I think I love their qouth versions more. Gaunts have become more generic with projectile attacks and droles with shotgun ressistance is not my thing, I used to use super shotgun to kill them mostly in qouth. That's my only complaint about AD monsters. 
 
I don't like the droles in quoth, I wasn't a fan of them in AD but sock knows this. I tried to get him to add the Gug but he was having none of it :p 
Hmm 
to #433: go watch the movie Pitch Black with Vin Diesel, I'm pretty sure the sample is lifted from that movie :)

I'd be sold on Gugs and Droles in AD. At this point it makes more sense to create a melting pot of ideas for mappers in one nifty package instead of keeping them separated, if this is indeed to become the new Quoth.

Also, eyeing the door next to the entrance to Crucial makes it feel like the next patch will have another base map :) 
Double Post 
https://www.youtube.com/watch?v=CAcLXQ1pv50 Can clearly hear the Gaunt sounds less than 20 secs in :D 
 
actually through some bizarre coincidence, the gaunt idles are from sock's pyramid of the magician map ( https://lvlworld.com/review/id:1743 )
sound/sockter/bird_04a.wav 
 
I believe all these sounds come from one of soundbanks that are used all over gaming and movie industries. 
AD Missing Big Robot For Base Maps. 
Giant robot from Rubicon Rumble ... needs to be added in AD. The one which can have its arms blown off and stomps around all evil.. Basically we don't have a Shambler equivalent for entirely base themed maps and that guy was awesome. Besides if he gets added then I can redo the Meshes to be super pretty... :P 
Skiffy 
I approached Sock with exactly that suggestion. Are you on about the one that looks like ED-209?

I suspect he'd be up for a big base monster... probably on the condition that I finish my base map on time...

https://twitter.com/GavinEdgington/status/681843235732467712 
 
I'm not sure Sock would want that exact monster. AD has been accused of just ripping off other mods. I think it's a little unfair considering the new monster behaviours etc. It would be nice to see something a bit more unique.

I think the RRP base monster is on the right lines though in terms of scale. That guy was 'borrowed' from Malice, the first Total Conversion for Quake. You can see them in the 9 minute 30 mark in this vid -

https://youtu.be/alEMMICcRHE 
Ripping Off Other Mods 
Wait...whats bad about using the great work that has gone before and improving on it. My mod (not yet released) does just that...I have ripped from literally every great mod/map ever and put it all in one mod. I keep what I kill.

But ya, gugs suck. I don't like attacks that can't be dodged or blocked or somehow avoided by the player-s skill. That is what makes AD's gaunts so great and AD's crossbow knights so hard (still like em though). 
Malice Are Not The Same 
The ones from Rumble are not the same. The texture was redone from what I can see. But yes something like that is what I would love to see. On another note If I was to redo one of the characters then it be the guys on flying disks.... I dislike those a lot hehe. Give them jetpacks danget and hover around like the Icarus from Quake2 :P 
 
no love for the centurion? *single tear runs down face* 
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