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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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HD Packs 
Errrrr. 
HD is generally not fashionable because it usually looks like overly-crisp, out of place, ASS.

OTOH, those look pretty good, they actually look like HD QUAKE textures rather than glossy bumpmapped Q3A textures badly ported into Quake.

The Sock map ones look pretty much spot on. The Swampy ones look a little bit too high contrast and too busy, if you can tone that down a bit they'd look spot on too. 
HD-ness 
What Shambler said.

The full-black lines between the bricks in the Swampy screenshots need toning down - they don't quite look right.

Other than that - congrats on releasing some HD textures that don't make me want to immediately poke my eyes out with a rusty sickle, I guess :) 
Kinn 
I can make a pack like this if you promise to record a gif. 
Kinn 
I can make a pack like this if you promise to record a gif. 
@Shambler & Kinn 
Thanks very much for the nice feedbacks!

the packs are essentially based on Moon[Drunk]'s Quake Revitalisation Project. My new textures are basically a re-adaptetion / continuation of his.
I would like to respect ... as far as it is possible ... his artistic choices.

Moreover QRP texture are needed to fully run the pack. Differentiation between mine and his textures will affect negatively the final result. 
Icaro 
Thx for that, as i said on quakeone.com.
One doesn't have to be a "fan" of those HD addons to admire the amount of work (and skill) that went into making those textures.

And i just discovered all the other supported maps!
(jam2, retrojams, tronyn maps etc...)

Thx for that again, to each his his own i guess.

\�/ 
I Have To Also Say 
those look very good Icaro. Are you doing these on a map by map basis? 
Runes... 
How do I give myself runes in AD? Impulse 11 isn't doing the trick. 
Nevermind... 
I got it! 
Good Question Nonetheless, So Let's Answer. 
The readme file has a 'mod settings' section,
that leads you to the quake.rc file.

Said file contains the following:

// DEVELOPER ONLY (need to set developer to "1")

// Impulse 240 - Give ALL rune sigils
// Impulse 241 - Give rune sigil 1
// Impulse 242 - Give rune sigil 2
// Impulse 243 - Give rune sigil 3
// Impulse 244 - Give rune sigil 4
// Impulse 245 - Give SILVER+GOLD key

Is that correct? Is it the only way? 
You Got That From Your Official Readme Audit? 
 
@nitin 
Yes ... you can follow the evolution here:

http://quakeone.com/forums/quake-mod-releases/works-progress/11588-hd-textures-sp-maps.html

feel free to joint the discussion 
Moddb Page Down? 
The moddb page no longer exists, did the mod developers have it removed? 
 
Yes the mod page is down, not sure if/when it will be coming back. You should still be able to download the mod from quaddicted and quaketastic though 
Sock == Trinca? 
 
Painfully Aware 
The moddb page no longer exists, did the mod developers have it removed?
The Quake community has been "borrowing" content from so many sources over the years I think we have all forgotten what we are doing. Quake has been under the radar of the general public for so long that no one has really cared or been interested.

Copy another mod / game / movie (If I want to play Quake, I'll play Quake - not HL: Quake) Consider the legal ramifications!

This MOD contains Hexen2, UT, Q3 and HL2 content!

ModDB has plenty of pages talking about this issue and why MODs at ModDB should be "legal" and not full of "other" content.

http://www.moddb.com/tutorials/getting-started-with-mods
http://www.moddb.com/features/the-legalities-of-modding

"So why has the ModDb page been removed" because it should not be there! As I have said to the AD team via email, the mod will still exist on Quaddicted if anyone wants to download it. Any site personally connected to me I have removed it from.

Personally it makes me sad because so much work was put into the MOD that I got blinkered and forgot what was happening. Moral of the story, don't take shortcuts, create it all yourself.

Sock == Trinca?
Whatever floats your boat! 
 
Trinca always seemed more like a double to me. 
So... 
Why was it removed again? I don't see the point, if it's so under the radar anyway. 
 
it sounds like mod db doesn't want to host that kind of content.

Which is fine, we have made quake mods for 20 years without people needing to host them on moddb. Quake1 people generally host them on their own homepage, or cdrom.com, or shub hub, or quaketastic, or quaddicted, whatever other quake-specific file hosts. 
No Fancy Document? 
Would this mean no fancy document for the readme/dev tools will be created?

I may have to start creating one myself in one form or another. ;)

Either way, it is unfortunate to hear about the limited hosting but at least the passionate folks can still let the mod breathe. 
 
But sock, you have your own hosting..? 
Ehhhhh What Major Release Doesn't Use Recycled Assets From... 
...20 year old games??

FFS. Original link edited. Go download if you haven't already. 
 
still need an updated URL for "official patch 2" in the thread topic 
 
and the patch 2 readme URL is broken 
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