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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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i don't remember anyone complaining about the health vials in ne_ruins..? and i don't remember backlash in RMQ about armor shards. I always like the doom health and armor bonus items! 
Ne_ruins 
That map had its own style, and the vials went well with it. The coins were maybe a tad bit bright but interesting nonetheless. Kept expecting to come across a weapon or ammo shop or something to spend them on.

One thing AD needs is that pushable swinging gate the source code of which somebody doesn't care to share. Would have fit right in at the beginning of AD's secret level. 
 
I would have loved to have hinged doors in Quake. Half-life managed to do this fairly well, has it been done in Quake? 
+1 For AD 
Don't you just hate it when source code isn't available for something truly amazing *cough quough cuoth* 
 
Dunno why you'd need the source for Quoth when AD has a lot of its features already.

Did quoth have the hinged doors? I don't remember them. 
Yes 
ne_ruins has the coolest Quake swinging squeaky metal gate ever!! 
Don't Know About Quoth Doors 
 
 
I'm sure necros will let you in on that secret. :P 
 
One thing AD needs is that pushable swinging gate the source code of which somebody doesn't care to share

wat. i posted the code multiple times... i even explained it. 
Pissing In The Wind... 
 
Doomsday 
> I looked at this and the models are mostly in a special Doomsday engine format.

Oh, that's a shame. I might be mis-remembering but I think/thought they just took the quake model code right at the beginning of the project and used MDLs. But that was 10+ years ago and the might have moved on, or I could be completely mis-remembering. 
Doomsday Models Used To Be MD2 
IIRC. 
King Dime Of The Doom Community Is Streaming AD Right Now! 
Ad_necrokeep 
very cool map! i liked its interconnectivity and overall designs. cobwebs and breakables work amazing there. got lost a couple of times but that's ok.

demo https://cloud.mail.ru/public/Bosx/whrJM8N5b
(died several times ;) 
100% Nightmare Playthrough 
I'm doing a 100% Nightmare playthrough (no saves/deaths/cheats), check out the playlist here:

https://www.youtube.com/playlist?list=PLYGehdwLsH44bnIAYhZwOtTGzd35Bv56m 
Legendary 
I'm doing a 100% Nightmare playthrough (no saves/deaths/cheats)
Amazing stuff, made my morning, I am grinning from ear to ear!
Thank you decino! :D

The strafe circling around the rooms and concentrating the monsters into the middle, so glad to see someone doing that on my mountain map! 
Remix Maps Incoming 
Glad I made your morning, sock. Thanks for checking out my videos! Slowly uploading videos of 100% NM remix maps now, so keep an eye on those. 
Bloody Hell! 
 
Super Impressed 
 
Tech Demo! 
Horde of Zendar + AD + Dirt + Phong compiler goodness!
Image 1 2 3 - Download Link 
Neat! 
Clipping issues on some geo, else good. 
Demo 
I highlight some issues in my demo and also I get lost for about 3 millenia trying to find all the silver keys and then I give up.

https://www.dropbox.com/s/m582gltuuoey938/5zend.zip?dl=0 
Monster Sound Bugs? 
I really like this mod and all the maps, but one thing that bothers me in AD is...

When you wake-up a monster by damaging it, the monster's pain sound and wake-up sound often both get played together. This seems to be a bug and it doesn't happen in the normal quake.

Similarly, I often gib a monster but it plays its normal death sound on top of the gibbed sound. This can be quite funny (I remember it happened in Unreal), but again it seems like a bug. 
 
Oh lovely. Going to have a go at the new Zendar version to enjoy its updated visuals! :) 
 
I replayed zendar on nightmare the other day. Only found a few of the secrets. And for once I didn't get lost. The multiple shambler areas are brutal. 
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