News | Forum | People | FAQ | Links | Search | Register | Log in
New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
First | Previous | Next | Last
 
The blood vapour has eyes so that it can see the shambler fur, obvs 
 
e: and ogle the vore's tits 
IT'S BRISTLY. 
 
Me... 
...pats the Shambler. 
Crazy Changes 
This makes RMQ look faithful in comparison! 
Huge Mod 
Playing a few more levels. Damn amazing. Maybe we need more structure to the mod's levels, and even forum threads... It's all a little crazy to me, or maybe it's just my head, and i can't give it the time it deserve. 
Does Quakespasm Run On Voodoo3 Win98 128mb Ram 
???
please help 
 
Crossbow Knight, Death Guard, Hunter Ogres (chainsaw/mace/hammer), Death Knight, Fury Knight and Sergeant Knight are animated by necros and skin/model based on ID asset with lots of changed by me. Most of the game logic code is new and written by me.

Lost Souls based on a skull model from Q3, remade, skinned and animated by me. All game logic code written by me.


The new knights and lost souls are awesome. Good fun chewing up the zombie knights with the awe.

In a perfect world all of the new models (especially the hexen 2) should of been new assets. Unfortunately there was so little time and no one on the team dedicated to creating new assets.

Minotaurs are underused really, and enjoyed them here. In PortalofPraevus, they were just too easy to beat. Other mods they are too tough. I'm playing on easy now, and they have a decent balance.

Pretty freaky to see Metl's flying guards in Crucial Error.. Great base level.

Loved the start of Necrokeep. 
HD Pack For MFX's "The Crucial Error" (ad_crucial) 
Gentelmen,

The HD pack for MFX's "The Crucial Error" can be downloaded here:

http://quakeone.com/forums/quake-mod-releases/works-progress/11588-hd-textures-sp-maps-46.html#post167576

Enjoy 
@icaro 
Thanks for keeping those faithful to the original textures.

Whenever I hear HD I can't help but think of the original quake re-texturing project... in all its bump-mapped glory... Shudder. 
Icaro 
Thx a lot! Great job there! 
 
I think you have a typo in the readme.

* v_shot2.mdl, v_nail.mdl, v_nail2.mdl, armour.mdl, flame.mdl by SimonOC, originally ID

v_nail.mdl is present, but seems to be unchanged from the stock one, but g_nail.mdl is clearly updated. 
Don't Mention The Readme 
 
OK 
 
HD Pack For Sean Campbell's "The Hangar" (ad_e1m1) 
 
Nice one Icaro! 
 
Hey! 
That's what I thought. RPS is plagiarising my brain.

In all honesty that's the best Quake, the best mod, review I've ever read. Crap now I gotta go play swampy again. 
 
Are there plans to port the Edie into AD? 
 
Doubt it. Sock was never going to use all models from quoth 
Awkward Edward 
Are there plans to port the Edie into AD?
No, the model has weird animations and I'm not a fan of projectile nail attacks. The other issue is getting permission to use the asset from the Quoth team and that can take months to get a reply! :) 
 
But you must admit that a Cyborg Ogre is a good idea :) 
Rock The Edie 
I certainly do the like the idea of most Quoth monsters, the Flying Polyp is my favourite! Which I know is hated by many people, but it is such a cool idea and implementation considering the limitations of the engine.

I would have gladly implemented most of the Quoth monsters in AD, but I don't think the Quoth team would have liked that. I did get permission to use the Bob/Voreling/Night Gaunt/Drole models, though it did take a very long time to get an answer. 
Sock 
Just add the Sarge(Q2 infantry guy) from Kinn's Bastion, then

personally i don't like the retextured variants of the very same Q dudes(the grunt-the rocketeer), (the enforcer-defender, the pyro guy) and so on

the Sarge on the other hand would've been a good addition to the base monster squad 
 
I think the Edie and the Gug are the only ones not ported over, right? AD already has the Death Knights? 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.