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SOULSLIKES!!!
Edited thread to cover all soulslikes including but not limited to:

Demon Souls
Demon Souls Remake
Dark Souls 1
Dark Souls 2
Dark Souls 3
Bloodborne
Nioh
Nioh 2
The Surge
The Surge 2
Sekiro
Jedi Fallen Order (soulslite)
Remnant
Mortal Shell


Part shameless self-indulgence, part recognition that a few #funcers are very hyped for this. I think maybe we should have more distinct threads for hyped releases (like the Doom4 one), should have done it for FO4 and W3 too. Not sure what's next? Dishonoured2? Deus Ex5? Anyway...

So, DS series, you know the score, console-oriented, 3rd person, very dark fantasy, malevolently-situated, uber-difficult RPG. Convoluted layouts, ominous and gritty atmosphere, sporadic save points, respawning enemies, ludicruous boss battles, and legions of dedicated fanboys who spend hundreds of hours learning the combat mechanisms and then discredit any of their passion and promotion of the game by waving their inflated e-penii around and waffling on about "git gud" and other such cretinisms.

DSIII has perhaps the broadest appeal as it has apparently a proper and full PC version and combines the methodical gameplay of earlier DS games with the faster action of BB. Such hype, so wow, so discuss....

Edit: As czg has wisely pointed out, also a useful thread for tips / tricks / tweaks / spoilers / questions / answers / etcs
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I Know... 
...I'm just gonna keep moaning about it. Fuck console exclusives!! 
 
Just figure out that I can use DSFix to dump the textures from Dark Souls for use in other 3D applications ... 
Hmmm... 
A DS-flavored Quake map could be yummy-a-plenty! 
Pontiff 
I actually used the texture dump to change area titles for a youtube project that never came to be. Dark Souls Quake theme would be coolness.

*Spoilers*


Anyway, Tower of Lat--I mean the dungeon was a pretty cool place and possibly my favorite or second favorite area thus far, but the health drain aura from the jailers is some wicked bull caca. Profaned capital is very large and the toxic sludge place was pretty devious...I have yet to enter the tall fog gate.

Pontiff Sully was a pretty epic fight but I am actually sadden I did not die once to him. This may be because I tried to do everything before entering the rather intimidating fog gate. Now on the back end and fighting asshole fire priests and feigning giants...still having a great time...but dying less than I'd like...? Does that make sense? 
Wtf 
you didn't die once to Pontiff?

Nerf yourself 
 
dying less than I'd like...? Does that make sense?
Not much to me. Some masochistic tendencies? ;) 
Called It.... 
That it should have skill settings not just to tone down the difficulty but also increase it for veterans/perverts.

The dungeon is the 2nd most boring place after the underground fire tomb lake corridor things....but each to their own huh. The Health Drain is evil but a neat trick IMO. Keeps you on your toes. Profaned is semi-tiny despite appearances and the boss fight is pretty much a gimmick. HTH. 
Finished 
Well, I beat the game. I'll summarize the rest of the journey since the last post.

***Super Spoilers***


I like the inclusion of Anor Londo and the whole spiel of Aldrich munching on some Gywndolin doritos. I loved the Aldrich boss fight and room but sadly I bested him on the first go...once you close the distance with him he is pretty defenseless. Aldrich's boss room is probably my favorite location in the game.

Yorhm (sp) the Giant was pure gimmick but a nice homage to Demon's Souls with the Storm Ruler sword. I would have liked this fight be something that wasn't a Lord of Cinder. As it stands, that fight takes about 5 charge ups to defeat the giant regardless of your skills/weapons. He didn't get me once.

Dancer of the Valley is a different story, pretty intense fight and that one spin move is frightening. I had to finally switch away from my warden twinblades +8 to my black knight sword +3 for this fight so I can appreciate that! Took about 3 tries.

Lorthic castle is fun, but I did not get a "final" vibe from the place...just seemed like a continuation of the high wall. But the Dragonslayer Armor may be my favorite boss. This guy took at least half a dozen attempts and I had to learn all of his patterns to walk away with just 1 estus. The burning butterflies are not cheap as you get plenty of time to compensate...just a great fight.

Grand Archives just feels like more Lorthic and not a new area...although the wax head mages are funky.

Lorian and Lorthic are a fun fight, and I knew it was going to have a second phase and indeed it did. At first I thought it was overkill but I really enjoyed the dynamic the duo provided. 2 or 3 tries...can't remember.

Consumed King Oceiros (sp) appeared difficult on the first go, but on the second try I found if you stay almost under him, he really can't do much but hop away. Loved the inclusion of this place in general...completely unessential and I can appreciate that. Further more, it leads to two secret complete areas!

Untended graves is a trip and was very eerie to roam around...fire keeper's eyes...haunting. The champion gunther or whatever was a more aggressive version but nothing a single attempt couldn't achieve.

Would have never found Archdragon Peak without checking the wiki...that is just too convoluted to find on your own and offline. But wow is this place cool, not only super secret but also includes a large area, items, and 2 bosses! I loved the gimmick of the ancient wyvern and it was done in good taste...felt really good and that I actually accomplished something. I hesitated to ring that grand bell considering the dev warnings (Dev warnings in this game should be adhered!) but finally broke down and rang the sucker. Cool boss, really feels like the Ozma of FFIX or emerald weapon of FF7 in terms of non-essential but very tough fight. He took about 4 tries and again I had to learn his moves and patterns to make it out with zero estus!

Soul of Cinder was expected to be honest...another Gwyn-esque fight and it was a bit of a let down. Just another humanoid where you learn a couple of swipes and you are good to go. I think 3 tries to take him down. I can appreciate that he appeared to possess abilities of the first four lords so that is cool.

And that's it, I linked the fire and did some things and proceeded to NG+. I was too afraid to give the eyes to the fire keeper as it only sounded horrible but I will be sure to do so this cycle. I also completely missed out on the dark sigil quest line and would like to explore that as well.

Speaking of quests, a nitpick I have is how utterly convoluted some of these side quests are. I checked the wiki after beating the game and I am pretty sure I would have never found 3 of the covenants or how to continue 75% of the NPC's stories. There are so many failure points which I can appreciate but damn son. One example is Patches. I did the CotD in such a way that I never triggered his event. This means I would have to purposefully go to the fully explored tower, ride the lift and back down to trigger him...never would have done that without internet assistance. Oh well minor nitpick.

In summary, I think DSIII tied the three games together quite well. I found a lack of locales in this game but the ones present were fantastic. I found this game to be a smidgen more difficult than 2(Not including DLCs), and 1 harder than both. I think the most challenging boss was probably Dragonslayer Armor or maybe the Dancer with Nameless King a close runner up. The new DLC just came out and I imagine some of you folks will be playing it so I may have to stay away from the thread for a while! Thanks for reading.

One more note is that I played this game (And the previous) entirely offline. I enjoyed the brooding and oppressive isolation that this brings and I was never interested in PvP. Further more I never summoned an NPC to help because I feel that takes away the challenge from a boss. 
Double Post Don't Care 
online play is the heart and soul of the game, it can ease off a lot of the supposed difficulty.

I disagree with this. The statement, not that I have an issue with fifth's playstyle.

I found that the DS1 online connectivity was to have a synchronous world where you realize others are struggling alongside you but not physically with you. The PvP exploded in popularity so of course it will be more infused in future titles. I have no problem with it but I feel having a white phantom distract a boss while you wail at its backside significantly lowers the intimidation (And by extension, the feel-goods when you overcome them) level of the fight. I would have to agree with Shambler and Orl.

I don't need to read a message in front of a statute of a woman that states: "Try holding with both hands."

Anyhoo that's just like my opinion man and I am happy the multiplayer aspect is there but more happy that we that players have a choice!

This is also more in regards to your first play through. Co-oping after the fact would be a different and more social experience I am sure. 
LOLBBQMAO 
The champion gunther or whatever was a more aggressive version but nothing a single attempt couldn't achieve.

Think he took me 60 attempts or something??

Couldn't even contemplate doing Arse Dragon or Soul Of Chunder solo. 
#135 
This guy is way too fucking reasonable for this message board 😆 
Hah 
I don't like toxicity so I try not to spread it if I can help it.

*Spoilers*



I assume arse dragon is Rider of the Storm? He was very intimidating and was quite difficult. The few points about soloing bosses I can say is I have been doing so since the first Dark Souls and never looked back. It could be that trained my Dark Souls boss mojo I don't know.

I am working on a thematic let's play of sorts where I am attempting a soul level 1 play through only using a certain thematic build. (Raw hand ax, light cross bow, weak ragged armor) I did so in Dark Souls 1 with the hollow thief's set and a fire hand ax and light crossbow and had a blast.

Soul level 1 demands picking the deprived class and I can say that Iudex Gundyr rocked my world about 6 times this time around...so I can imagine many of the bosses that appear to be infamous here are going to give their biggest grimace and gently whisper into my ear: "You brought this on yourself big boy." 
I Don't Like Toxicity So I Try Not To Spread It If I Can Help It. 
What are you even doing on func_ then? :p 
What Are You Even Doing On Func_ Then? :p 
Who knows...

Let's go with something about Quake mapping discussions or some shit like that. 
DLC Preview: 
DLC Thoughts (no Spoilers!) 
Overall I enjoyed the dlc and would recommend it to anyone who wants more DS3 content. It clocks in at around the same size as Archdragon Peak so if you feel that is worth the cash then go ahead!

The new items are interesting as are the new enemies. The new bosses are fantastic and I guarantee the final boss will have you :O'ing

Fuck wolves though, seriously 
Archdragon For $15? 
Hmm...

Thanks for the no spoiler mini review man! 
 
It's much longer than Archdragon's Peak. Feels like roughly 2 areas as one nicely connected whole. I wasn't disappointed. The level design is great, the difficulty feels like it slots in nicely as something to do after Archdragon... the biggest criticism I can offer is I feel like it could've used 1 extra boss, but the 2 there that were in the DLC were interesting and fun fights. 
DLC Question. 
I started playing this a little while ago, with my normal character, having finished the full game (level 110 or something). Not NG+. IIRC, the DLC was feeling a bit easy at first?? Am I grossly OP for it? Is it designed to either be reached on NG+ or reached by starting over so you have a COTD-level character?

Cheers bromiez. 
 
There's a note at the beginning of the DLC area suggesting it's for players who are "deep into Castle Lothric", so something around level 60-80. You should be a bit OP, but then again, even on the recommended level range, I found the majority of enemies to be easy, only two or three types are quite tough. And then there's the bosses... 
Graphics..... 
The design of the game looks cool, I will play it once i get my new computer.

The game looks dark, unlike Diablo 3 that looked like a Disney movie.

The Textures have abit too much detail, and the lighting looks abit flat at moments, this makes the game look messy. I think there can be a compromise between looking like a disney movie or looking like a mess of details.

The typography is also bad, and they HUD-design is also just squares, something like hexen and diablo 1 had good HUD design, imo.

There are moments where the game looks really good, where foreground, middlground and background are nicely separated and legible.
http://imgur.com/a/fw19j

but even in this example the character get blended to the surroundings... Doom 2016 graphics were legible without totally looking like a disney movie.


I dont neceserally dislike the disney movie feel but i think the style is starting to dominate too much. Overwatch, diablo 3, hearthstone, wow... 
Where's BlazBlue? 
I notice the BB abbreviation was about BlazBlue, but so much of this thread has virtually no information on BB. I accept both Dark Souls' and BlazBlue's existences, but still I think a comparison of BB's gameplay with that of DS3 is needed. 
But... 
The BB abbreviation was also about Bloodbourne I think. 
... 
Oh well, don't compare BlazBlue to Dark Souls 3 in this thread. My mistake, because BlazBlue's a fighting game. (unless you want to state the fact that it was going to be an RPG at first before becoming the fighter it is now) 
Dark Souls Bosses Rock / Suck Because... 
Ok so my opinion is that the bosses in souls games rock because they force the player to master the game in order to progress. This trickles down in to all the combat mechanics and makes the player engage with their character build in a way that I haven't really experienced in another game.

In the other corner there are players who hate the bosses because they see them as a giant artificial difficulty spike that gets in the way of the enjoyment of exploration and discovery.

I am interested to hear people's opinions on this and also what they think the souls games could do better in this area. 
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