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SOULSLIKES!!!
Edited thread to cover all soulslikes including but not limited to:

Demon Souls
Demon Souls Remake
Dark Souls 1
Dark Souls 2
Dark Souls 3
Bloodborne
Nioh
Nioh 2
The Surge
The Surge 2
Sekiro
Jedi Fallen Order (soulslite)
Remnant
Mortal Shell


Part shameless self-indulgence, part recognition that a few #funcers are very hyped for this. I think maybe we should have more distinct threads for hyped releases (like the Doom4 one), should have done it for FO4 and W3 too. Not sure what's next? Dishonoured2? Deus Ex5? Anyway...

So, DS series, you know the score, console-oriented, 3rd person, very dark fantasy, malevolently-situated, uber-difficult RPG. Convoluted layouts, ominous and gritty atmosphere, sporadic save points, respawning enemies, ludicruous boss battles, and legions of dedicated fanboys who spend hundreds of hours learning the combat mechanisms and then discredit any of their passion and promotion of the game by waving their inflated e-penii around and waffling on about "git gud" and other such cretinisms.

DSIII has perhaps the broadest appeal as it has apparently a proper and full PC version and combines the methodical gameplay of earlier DS games with the faster action of BB. Such hype, so wow, so discuss....

Edit: As czg has wisely pointed out, also a useful thread for tips / tricks / tweaks / spoilers / questions / answers / etcs
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Let Me Tell You About Dark Souls 
So I've decided to give it a proper crack of the whip (this is Dark Souls 1 I'm talking about, I'm a bit behind)

Many years ago I started playing DS 1 on the PS3 but I gave up before I really even got started (I'd reached the Taurus Demon) because it all seemed like too much of a painful slog at the time.

In this new playthrough I've made it up to Capra Demon, but him and his dogs stun-lock instakill me within 5 seconds everytime I enter that tiny broom cupboard in which you fight him, so I think I need to read more wikis/guides/youtubes before I'm "gud" enough to beat him.

I actually don't think the game is unfairly hard. What I think the problem is, is the game does a very poor job of communicating essential mechanics to the player, relying on them being forced to go on to the internet and read wikis to actually realise things like "oh, so I need to raise my poise to a certain level before it's even possible for me to block the capra demon's initial attack...and oh right I can't roll away properly until I've lowered my equip load to under 25%, and and and..."

And then you have to wiki more to figure out how exactly you raise your poise to a decent level... 
Kinn. 
The game does a very poor job of communicating ANYTHING to the player ;).

In terms of exploration and progression, that's kinda cool. In terms of mechanics it's kinda tedious. In terms of lore, I still don't have the faintest fucking idea what is going on...

When is the DS3 DLC coming out anyway?? 
<--- Rocket Represents My Permanently Erect Member Re: DS1 Map Design 
Smabs - have you played 1 and 2 yet?

Also, for those who've played 1,2 and 3 - is the "level" design and connectivity of the world as trouser-tentingly transcendent in 2 and 3 as it is in 1? 
 
Capra Demon is a real fucker. The generally accepted tactic is to run up the stairs, kill the dogs and then use the stairs to drop attack his ass as best you can.

Or you could just square up to him and his dogs like a real man. 
Kinn 
In 3 yes, in 2 no. 
 
Level design is 2 is pretty mediocre save for a few locations, and most of all it doesn't make sense at all. Level design in 3 is not as open as 1 but it has the busiest areas of the series with tons of stuff to discover and lots of shortcuts. 
Also... 
#3 looks pretty fucking amazing. My gothic fantasy spooge cannons ran dry part way through.

When I reinstalled I'd forgotten to sync saves or some BS and got booted back to Arch Dragon Peak. Not much of a chore to replay that now that I know to avoid boss fight fuckwittery by cooping all the cunts. 
 
I'm tempted to continue to keep bashing away at the Capra Demon with my current equipment, but really, him and those fucking dogs catch me instantly, every goddamn time before I can run past him, or otherwise strafe or roll. Blocking is a non-option because his initial attack cuts through my Black Knight Shield like it was made of tissue paper, and after wiki'ing, I'm sure the shield is fine but he rapes me because my overall "poise" is poor.

This is really my problem with the game, I don't mind games that are hard, but the mechanics need to be understandable from within the game, and it shouldn't be required to wiki everything in order to figure out what I'm doing wrong. If it wasn't for the wiki and watching videos, I wouldn't have much of a clue against any of the bosses so far, although the Taurus Demon was fairly straightforward because it uses a trick you were actually taught in the game (plunge attack).

Maybe this is the whole point with the "messages" that players can leave on the ground...

Sorry to hear that the map design in #2 isn't as good as 1. Oh well, I've reached the point where the incomparably exquisite structure of the world has caused me to dredge up so many loads, that my abused and aching nards have regressed entirely into my pelvic cavity... so maybe it's a good thing to give them a bit of a rest for that particular entry in the series? Build up a decent reservoir of the ol' wallpaper paste ready for #3 maybe?... 
Let's Have A Good Old Circlejerk 
Fuck Yeah 
WTF am I gonna do until October 25th? 
Play Quake 
 
 
Play Quake

Playing DS (DS 1 at least) will actually make you a better quake mapper. HTH. (re: map design, not gameplay) 
Started Making This Before The Vacation 
http://i.imgur.com/rbU8k1m.jpg
Not gonna finish it tho 
Filename: Caprabox.bsp 
 
Looks City 
Go Map! 
Damn You SissyG 
Finish that one. 
I See CZG's Post And Raise Him This 
...

Though I haven't worked on it for a long time -

http://imgur.com/a/FxWfV 
Filth Elephant 
Finish that one. 
Ugh 
both look great.
please finish fifth! 
Lol I've Started A Sen's Fortress Map As Well 
 
Thinking About Evolving Mine 
Into something slightly more unique but keeping some of the themes also. 
ME TOO I'M DOING IT RIGHT NOW 
 
 
A new DS-inspired cziggy map would get the ol' custard flying, for sure 
 
fifth's one looks acebiscuits as well. 
How About 
A Kinn screenshot for 2016? 
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