Kinn.
#84 posted by
Shambler on 2016/08/21 11:17:30
The game does a very poor job of communicating ANYTHING to the player ;).
In terms of exploration and progression, that's kinda cool. In terms of mechanics it's kinda tedious. In terms of lore, I still don't have the faintest fucking idea what is going on...
When is the DS3 DLC coming out anyway??
<--- Rocket Represents My Permanently Erect Member Re: DS1 Map Design
#85 posted by
Kinn on 2016/08/21 11:45:05
Smabs - have you played 1 and 2 yet?
Also, for those who've played 1,2 and 3 - is the "level" design and connectivity of the world as trouser-tentingly transcendent in 2 and 3 as it is in 1?
Capra Demon is a real fucker. The generally accepted tactic is to run up the stairs, kill the dogs and then use the stairs to drop attack his ass as best you can.
Or you could just square up to him and his dogs like a real man.
#88 posted by
skacky on 2016/08/21 13:46:28
Level design is 2 is pretty mediocre save for a few locations, and most of all it doesn't make sense at all. Level design in 3 is not as open as 1 but it has the busiest areas of the series with tons of stuff to discover and lots of shortcuts.
Also...
#89 posted by
Shambler on 2016/08/21 14:15:55
#3 looks pretty fucking amazing. My gothic fantasy spooge cannons ran dry part way through.
When I reinstalled I'd forgotten to sync saves or some BS and got booted back to Arch Dragon Peak. Not much of a chore to replay that now that I know to avoid boss fight fuckwittery by cooping all the cunts.
#90 posted by
Kinn on 2016/08/21 17:49:26
I'm tempted to continue to keep bashing away at the Capra Demon with my current equipment, but really, him and those fucking dogs catch me instantly, every goddamn time before I can run past him, or otherwise strafe or roll. Blocking is a non-option because his initial attack cuts through my Black Knight Shield like it was made of tissue paper, and after wiki'ing, I'm sure the shield is fine but he rapes me because my overall "poise" is poor.
This is really my problem with the game, I don't mind games that are hard, but the mechanics need to be understandable from within the game, and it shouldn't be required to wiki everything in order to figure out what I'm doing wrong. If it wasn't for the wiki and watching videos, I wouldn't have much of a clue against any of the bosses so far, although the Taurus Demon was fairly straightforward because it uses a trick you were actually taught in the game (plunge attack).
Maybe this is the whole point with the "messages" that players can leave on the ground...
Sorry to hear that the map design in #2 isn't as good as 1. Oh well, I've reached the point where the incomparably exquisite structure of the world has caused me to dredge up so many loads, that my abused and aching nards have regressed entirely into my pelvic cavity... so maybe it's a good thing to give them a bit of a rest for that particular entry in the series? Build up a decent reservoir of the ol' wallpaper paste ready for #3 maybe?...
Let's Have A Good Old Circlejerk
#91 posted by
czg on 2016/08/24 17:52:34
Fuck Yeah
#92 posted by
DaZ on 2016/08/24 19:31:48
WTF am I gonna do until October 25th?
#94 posted by
Kinn on 2016/08/24 22:32:13
Play Quake
Playing DS (DS 1 at least) will actually make you a better quake mapper. HTH. (re: map design, not gameplay)
Started Making This Before The Vacation
#95 posted by
czg on 2016/08/24 23:34:36
Damn You SissyG
#98 posted by mfx on 2016/08/25 01:08:55
Finish that one.
I See CZG's Post And Raise Him This
...
Though I haven't worked on it for a long time -
http://imgur.com/a/FxWfV
Filth Elephant
#100 posted by mfx on 2016/08/25 02:23:21
Finish that one.
Ugh
#101 posted by
Drew on 2016/08/25 04:27:25
both look great.
please finish fifth!
Lol I've Started A Sen's Fortress Map As Well
#102 posted by
czg on 2016/08/25 09:32:11
Thinking About Evolving Mine
Into something slightly more unique but keeping some of the themes also.
ME TOO I'M DOING IT RIGHT NOW
#104 posted by
czg on 2016/08/25 15:35:52
#105 posted by
Kinn on 2016/08/25 16:46:33
A new DS-inspired cziggy map would get the ol' custard flying, for sure
#106 posted by
Kinn on 2016/08/25 16:56:14
fifth's one looks acebiscuits as well.
How About
A Kinn screenshot for 2016?
#108 posted by
Kinn on 2016/08/25 18:37:49
A Kinn screenshot for 2016?
I've put on a bit of weight recently so I might post a cheeky duckface from Vegas 2014 and pretend it's current - let's be honest, we've all done it.