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Map Jam 7 - Back To Base
The time has come once again.
The time to go forth and map, IDbase style. More specifically, Than�s APSP2, a loving ode to water, pipes and plumbers. Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and/or texture set.

For this seventh of maps jams, the Quoth mod with be employed. Grab it here:

https://tomeofpreach.wordpress.com/quoth/

Any questions or comments, please post to this thread only.

Theme � Back to Base
Deadline � August 11th, 2016
Texture Wad - There are texture wads for this jam that include many theme related textures. It is not required to use these textures in your level, they are provided for inspiration and convenience only! Check this texture repository for more wads : https://www.quaddicted.com/files/wads/

Compile Tools - It is recommended that you use EricW's updated Quake compiler suite as they add much new functionality to lighting and visibility. It even has surface lighting!

Download EricW's tools : http://ericwa.github.io/tyrutils-ericw/

Download worldcraft / Jackhammer fgd for these tools> : https://dl.dropboxusercontent.com/u/33279452/quake4ericwTools.fgd

Engine:
Quakespasm / Fitzquake. The usual suspects.

Theme reference images:
http://www.quaketastic.com/files/Jam7/jam7_boilerfeedpump.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtower.jpg
http://www.quaketastic.com/files/Jam7/jam7_coolingtowerinside.jpg
http://www.quaketastic.com/files/Jam7/jam7_filtration.jpeg
http://www.quaketastic.com/files/Jam7/jam7_refinery.jpeg

Download the Map Jam 7 zip:
http://www.quaketastic.com/files/Jam7/Map%20Jam%207.zip

Please post WIP shots of your maps. There�s nothing like a few constructive words to fuel one�s inspiration.

Lastly, a list of mappers streaming their mapping skills:
http://twitch.tv/ionous (Ionous)
http://twitch.tv/tddaz (Daz)

If you want to be added to the stream list, just post below.
Thanks to Daz making the introduction video (which shall be forthcoming).
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Nice! 
 
Vidyuz 
Hell Yeah Idbase 
 
Looking Forward 
To seeing all of the entries! 
Thanks, Custom Gamer! 
... for the heads up. I've been away for a while. Going map! 
Ooh 
Now I want to make something for this! 
 
Is there a def or ent anywhere? 
Glad To See People Interested 
Zwiffle: I talked to Preach about it, and it seems there is not. There might exist one for older versions. I'll see if I can dig it up later tonight. 
Base Style ?! 
..ugh It's the theme I like less :( 
 
Challenge yourself! 
 
Is it just me or "ugh" and "like less" do not belong in the same sentence? 
One Of My Favourite Styles 
to play in.
One of my least favourite to map with.
Looking forward to watching this progress, good luck to all. 
Sounds Fun! 
I started working on a map for this today. No idea if it's going to turn out any good or not though.

https://puu.sh/qbmaD/6047134de3.jpg 
The First Stone Has Been Cast 
Great to see, Pritchard. A nice start; I'm interested to see where you go from here.

Oh, and I'm going to start streaming in about 90 minutes or so.

https://www.twitch.tv/ionous 
Nice Start Pritchard! 
 
First Day Of Mapping 
 
I can't wait to see what you guys come up with! Really looking forward to playing a bunch of new maps!

I'd join in but I'm kind of worn out ATM. Hey maybe if there's DLC in a few weeks I might participate. 
Hmm 
Is it cheating if I take an old unfinished map and complete it? 
Yes And No 
yes - because it's cheating
no - because we want as many maps as community can produce 
 
I don't think it's cheating. 
I Was Joking 
Do it man! 
 
Go ahead and use the old map. I wouldn't hesitate a second to dredge up an old map for use as a starting point.

Unfortunately I can't seem to generate any enthusiasm for making an idbase style map and apparently Quoth is not easy to map for with Netradiant. 
It's Cheating 
But nobody said cheating is not allowed. 
 
apparently Quoth is not easy to map for with Netradiant

What the bottom-badgering barnacles has the editor got to do with the ease of mapping for a particular quake mod? 
.def File 
What's the best .def file for Quake to build upon? 
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