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The NetRadiant Level Editor
NetRadiant-custom is continuation of NetRadiant, based on GTKRadiant, which supports numerous games, with some emphasis on Quake.

win32 build
win64 build
github

Simple install instructions are included in q1pack\q1pack.txt
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Regroup is replaced by 'move primitives to last selected entity', requiring no shift+e and determining target entity by ultimate selected primitive.
Also EntityMovePrimitivesToFirst command is added to be used, if old logic feels more convenient.
Entity menu->worldspawn does 'ungroup selected primitives'.
Entity menu->worldspawn rmb does 'ungroup whole entities'. 
Update! 
https://github.com/Garux/netradiant-custom/releases
Free vertex editing and uniform merge for your best pervertion! 
Yes! 
Good stuff as usual. I found the "Trenchbroom lines" a bit overpronounced at first, but I suppose I'll get used to them. They are helpful. And I like the new brush size display in camera mode.

Odd, though: suddenly the textures in the texture browser window are overly bright vs. the camera window where they are fine. 
Can't Wait To Give This Update A Whirl 
NetRadiant is the fine leather Chesterfield of Quake editors. 
Blown Out Gamma 
Has something to do with new nvidia drivers negke, 399.24 is the last version without the issue, unless latest is fixed 
 
@Kinn, what does NetRadiant have over say JACK or Trenchbroom? I'm super curious now, after having recently switched over to Trenchbroom, to see what other amazing tools are out there. 
Qmaster 
For someone who has not used NetRadiant before, I doubt it has anything other those other editors.

However, the thing is, I've been using it for years, and I can make stuff in it with incredible speed and efficiency, just tapping away at my keyboard with every function on shortcut keys. (Before you ask where all my shit is, these aren't Quake levels, in case you're wondering). In fact I'm at the point where the editor sort of "disappears" as I work, being replaced by a transcendant feeling that I am using some sort of ethereal "Minority Report"-esque interface, swooshing my hands around in grand gestures as massive, cyclopean Gothic architectural forms explode into existence in almost real-time.

My personal history and experience in using it is the reason it's the best one for me. If you're a hardcore Trenchcoat user, then I imagine the same feeling applies for that. 
LOL Trenchcoat User 
Perfect description of good UI and UX flow tho.
Go map. 
Lol I'll Believe It When I See It 
That is a good description of how I felt about Worldcraft/JACK/Hammer. Even now after only 3 weeks in Trenchbroom, I feel the creative juices flowing stronger, faster, as my world opens up with brimming possibilities as I start thinking further and further 3D.

I agree...it took me years to even TRY to use TB....and ONLY after it had 2D views.

Still, there is now a niggling itch for more. More! To see what is out there.

What is one feature you simply love about NetRadiant, your absolute favorite? Or 2? 
What Kinn Describes 
Getting into the flow and the editor getting out of the way is exactly what I remember feeling when I switched from WC to QERadiant way back and what I tried to replicate with TB‘s UX design. 
Feature Requests 
- Ability to select back-faces of brushes in 3d view
- Clip tool use in 3D viewportal
- Clip tool allowing brushes to be split without removal of clipped side
- Smart selection of brushes in 2d viewports (selecting the ceiling all the time is a nightmare), perhaps have selection of face/line over-ride centre of brush
- Abilty to select and move caulk faces even when caulk mode is on
- Object orbit in camera mode
- Ability to drag and drop entities 
 
- Clip tool use in 3D viewportal
- Clip tool allowing brushes to be split without removal of clipped side


Both those things are working fine. 1) I think is new(ish), 2) has been a feature since the tool was released - it's just a shift (or ctrl) modifier of the usual "clip" shortcut.

All my shortcuts have been re-configured so I couldn't tell you what the default shortcuts are. 
 
What version is the 3d clip tool working? I'm using the build from May 2018 
Other Feature Requests 
still couldnt figure out 3d clipping btw, tried all manner of button combos.

- moving objects in 3d view locked on the y-plane and have z-axis as a modifier (and then locked on the y-plane) 
 
3d clip works in my version from May '18...... but I'm not sure if it's a release version, it might be a version niger just sent to me privately in discord, can't remember.

It should be in the current release version for sure. 
Also Quality Of Life 
If I'm using the face tool in 2d view to move and I want to deselect it takes 3 escape key presses? I cant even just click a different brush to edit a face?
Seems like a massive waste of productivity time 
Another One Here I Think, Fifth? 
* alt + m2 in camera: orbit around clicked point

Latest release notes. Haven't tried it myself.

https://github.com/Garux/netradiant-custom/releases 
 
- Smart selection of brushes in 2d viewports

Out of curiosity, in your version, are repeated clicks cycling through all the brushes under your mouse? Or does it only ever just select the brush at the "top"? 
A Good Strateg To Select In 2D Views 
Is to select the smallest face under the mouse instead of the topmost. 
 
- Clip tool use in 3D viewportal .. Works with clipper bind.
- Clip tool allowing brushes to be split .. Has a bind and preference.
- Smart selection of brushes in 2d viewports .. Tunnel selector with m1.
- Abilty to select and move caulk faces .. "Shift + a" selects all ?
- Object orbit in camera mode .. "Alt + m2" to orbit around clicked point or "camfreefocus" binds.
- Face tool .. Ctrl + m1 for quick selecting faces in 3d for texturing. Quick deselect from modes would be nice. 
 
- Drag and drop .. Entity creation in camera with m2 double click 
Component Mode 
Can generally be avoided with alt + m1 or just m1. Faces can now also be selected directly and indirectly in 3d (tb style) with alt. Scanning changelog and mouseshortcuts.txt should reveal most possibilities 
 
"Out of curiosity, in your version, are repeated clicks cycling through all the brushes under your mouse? Or does it only ever just select the brush at the "top"? "

it only ever selects the top brush, I recently updated to the latest version (dec 13th build).
If I use caulk mode on I can select through the ceiling but it only goes through to the top room, makes sense but doesn't seem smart enough IMO 
 
- Clip tool use in 3D viewportal .. Works with clipper bind.
yep, working in the latest version, which I didn't have

- Clip tool allowing brushes to be split .. Has a bind and preference.
Found it, shift + return

- Smart selection of brushes in 2d viewports .. Tunnel selector with m1.
Ah, didn't think to just smash M1 until it started to select something below. Odd, thought it'd be a modifier but ok.

- Abilty to select and move caulk faces .. "Shift + a" selects all ?
I cant seem to get this working at all. Seems to just be deselecting to me

- Object orbit in camera mode .. "Alt + m2" to orbit around clicked point or "camfreefocus" binds.
That works, nice.

- Face tool .. Ctrl + m1 for quick selecting faces in 3d for texturing. Quick deselect from modes would be nice.
There's already "c" for deselect but it's functionally identical to escape, would be nice if it was used to clear everything. 
#199 
ignore that, I'm clearly a muppet 
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