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New Q1 SP: "Jump"
In Gotshun's spectacularly informative own words:"

O.K. Guys New map is at Quaketastic. The zip file is "JUMP" Enjoy

UhHUH.

Alternatively, Jump is a new Q1 SP map in a gloomy medieval brick style featuring both a bit of jumping and a lot fighting toe-to-toe with 135 knights ogres scrags and shamblers. Watch out for solid combat and an interconnected layout.

Download: http://www.quaketastic.com/files/Jump%20with%20lit.zip
Alternate without coloured lighting: http://www.quaketastic.com/files/Jump.zip
Screenshots:
http://www.quaketastic.com/files/screen_shots/JUMP2.jpg
http://www.quaketastic.com/files/screen_shots/JUMP4.jpg
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Very Nice 
brush-wise: I liked all the ceiling structures particularly.
gameplay-wise: wished I had SNG earlier, found only 1/3 secrets tho, so maybe I missed one.
good job! 
Nice Map 
Very nice work man!!!

Just tought when the spike trap active was a bit tought, love visual and game play... with it had Quad run fun :p

Anyway there it goes my first run on it;

http://www.quaketastic.com/files/demos/pete_tr.rar 
English Fix (sorry) 
Very nice work man!!!

Just think was a bit tought when the spike trap active, love visual and gameplay... wish it had Quad run fun :p

Anyway, there it goes my first run on it. 
 
great map, really loved it :)

i totally love big spawling castles like this.

after seeing comments mentioning inspiration from AD and honey i instantly had to download and see,
and i wasnt dissapointed, its gorgeous and a lot of fun.

i agree with some others, the random enemies teleporting in right behind you was a bit annoying at moments and 90% of deaths were caused by those.

i loved the fancy teleporter-pads with the lights rotating around the base, those looked really neat and unique.
small details like that really help to make an otherwise boring piece look fancy and interesting.

you should totalle make a version of your map for arcane dimensions mod which uses all of the different knights and ogres and more medieval enemies. seeing regular chainsaw+GL ogres in your map felt kinda out of place, i think your map couldve been even more amazing with ogres with hammers and armor, and different deathknights with swords and such.... and maybe have some of the scrags replaced with afrits and perhaps have 2 golems spawning at the end of the final teleport-battle 
 
Haven't yet finished, died stupidly after this push_trigger moment. Fights felt well thought out, some unexpected ambushes and "jump"scares there and there.

These windows with alpha against skyboxes looked really nice. Unfortunately some of the areas felt unnecessary too large compared to meaning or fights.

This might be too much to ask, but~ I personally would like to see something variety in colors, even though it is honey-theme, there is different shades of yellow, maybe adding more gold etc. To give some certain areas more feel and meanings, and make them easier to remember afterwards.

Oh also, clever puzzle at the very start. 
Thanks Everyone 
For playing and the feedback. Much appreciated and glad you enjoyed the level. I know I'm not the author but we're friends IRL so I can say, Pete sends his regards to.

I have more free time than he does.

We talk quite a bit about all of the suggestions and criticisms. For a moment there we considered making the changes all of you suggested but decided against it. Sorry :(

And... the reasoning for that is, we're collaborating together on the "next" thing and hope to release an episode for Arcane Dimensions.

This time the theme is ofc... originality! SeemsGood right, haha

Anyway, thanks again. Screenies to follow once we have something to show.

- damage_

P.S. Don't hate me, I'll most likely be asking a LOT of mapping questions :-P 
Damaged Said It All..... 
We are working on several ideas. Maybe a episode deal or just single maps....don't know yet.

Trying to squeez more time in to come up with more maps.

All the feed back is great as well as the criticism.All this helps with making maps. I took the advice of all you guys and came up with "JUMP" and it seemed to get really good reviews, so thanks!

So yes.....I do listen :)

Thanks again,

Pete(gotshun)D. 
Great Map Again 
find myself playing it over and over 
Holy Shit !!! 
what an awesome map.... it's been along time I didn't had that much fun playing an old style map.
The strongest point is the castle architecture... I am really impressed !

Great job man: keep it up ! 
 
Jeannnnnnnnnnnnnnnnnnnnnnnnnnnnnn :) 
What ? 
 
I Think Trinca Is... 
...happy to see you :) 
Oh... 
OK.... 
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