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Retro Jam 6 - Egyptian!
Hey folks! Retro Jam 6 is finally ready!

2017 starts with one Egyptian jam theme and whopping 17 contributions from the following mappers: bloodshot, breezeep, Danzadan, doomer, dumptruck, FifthElephant, ionous, Khreathor, lp, MJB, MukOr newhouse, OTP, PuLSaR, Skacky, Shadesmaster, Naitelveni


Screenshots / Download

Thanks to everyone involved, it's been a huge success! And I have a new-found appreciation for people who arrange jams! :)
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If I Had One Complaint Though 
Your combat tended to be quite arena based with not opening the doors of a big room before everything is dead. 
Skacky (I'm Going In First-last-first-last Order Because I Can) 
http://www.quaketastic.com/files/demos/otp_r6_skacky.zip

Ugly demo for a gorgeous map. Probably the finest visuals from all 17 entries, the lighting works really well (especially in that particular spot I stared at in the demo).

Layout pretty unusual for a skacky map, with this being a more horizontal and sprawling than the verticality we're used to. Gameplay-wise though, hardcore combat with lots of infighting potential shows up again.

I wasn't a big fan of 3 secrets being inches away from one another (and all of them accessed in the same way??), could have done some more inventive stuff given the layout and the texture theme.

Now go make that runic episode I keep pestering you about! 
Umm, Oops! 
Just realized I used the bold tag instead of the quote tag in my previous post... It was a reply to post #39 by PuLSaR. 
 
Bloughsburgh
that's one thing that i want to do. water as a mechanic to move in vertical spaces. and it's weird seing water like that. very nice.

mukor.
wow. this map must have taken a lot of time. i want an ad version. this is the best map of the pack in my opinion. i really enjoy it.

naitalveni.
nice outdoor areas, well placed ogres in high places. the zombie part is a little confusing. i killed the two shamblers from an advantageous position

newhouse.
i liked the traps and map, but not the placement of the two vores in the silverdoor room and the three shamblers. the void part, with scrags, it's also very good. i want to do something like that for my map for QUMP, fighting scrags with little space to avoid their shots. the vores at the end... are we suposed to run right? i did that, but later i returned to kill them.

oasis.
i didn't expect grunts or enforcers. good map, and a little variety in monsters for the jam. the secrets are placed too late, the buttons don't have feedback and it's not clear what they do.

onetruepurple.
nice ambushes. i liked the selection of textures and the cleanness (or something like that, don't know how to portray it) of the map. and more grunts and enforcers.

pulsar.
nice little indoor map. the area with hell knights don't work because they won't walk in the middle of the room. a func_wall with clip textures and 1 unit of height may help. at least i managed to do it that way. the vertical areas have good gameplay. It's similar in gameplay to the map of Ionous.

skacky.
that map name! lol.
excellent visuals, excellent lighting. but that was expected. solid gameplay. i found a full dark box in one part. it was a button or something like that.

my top three are breezep's, mukor's and bloughsburgh's maps

http://www.quaketastic.com/files/retrojam6_demos_topher.7z
(wtf, i uploaded the file in the demos folder)
all demos uploaded in one .7z . played and recorded in quakespasm, gamedir retrojam6. tested with markv too (rewind and all that). 
@topher 
Yes, you're suppose to run at the end. 3 shamblers is interesting challenge, but it depends on how you fight them, one of tactics is run backwards and keep the distance while laying nails precisely, other one is to find secret and saving cells to your LG, plus other tactics as user cover I provided. In silver room you have two choices a) don't touch large golden switch, instead use it as a cover b) shoot button that is on ceiling, which opens door you came from (beginning). 
Breezeep 
lmao 5 demos

I think your evolution as a mapper has been quite interesting to watch, from your earliest struggles with TB to this little wonderful map. Though architecturally there are still shades of sock, it's clear that you're establishing your own style of Q1 quite fast.

Everything came together very well, with the skybox providing a sublime setting and the colored lighting being just right. I played on skill 2 and kept getting owned at the SK fight, all of which were me making a mistake. It's been a proper while since a Q1 combat situation made me stop and think about how to approach it the best way.

If I had one complaint, it would be about the secret, which I think was unproportionally hard for the reward given. Personally if I were to go with only one secret per map (which should be alright given the size) then I'd make it something else than something of which there already is plenty. A floating, rotating item would also attract the player's attention more than a box.

Now go map! 
PuLSaR 
http://www.quaketastic.com/files/demos/otp_r6_pulsar.zip

Quite a small map so not much to say, but I enjoyed it. Judging from the lighting you were going for your own idea of honey styled egypt?

Quite difficult secrets, I found the MH on a playthrough after recording and I have no idea where the second one is. 
Played Them All... 
...liked Skacky's the most. 
 
Played through all of them, liked every map. Some of them are very impressive and inspiring, even though I didn't believe in the theme at first.

Lots of rough-around-the-edgeness, but that is to be expected.

I even decided to search for secrets afterwards. Some levels were more satisfying than others in this regard.

Hm. That came out wrong. 
Demos 
https://my.mixtape.moe/hqamxu.7z

Better late and all that.. 
Feedback 
topher:

I liked how you used rocket jumps to nab the rune haha, but you never used it!

Skacky: I like when the player talks in the demos, it provides another layer of communication. Glad you liked it!

scrbr: Thanks for playing, it was disappointing to see a rage quit but I understand the frustration of having no ammo. There were some packs underwater in the room you quit in.

Thanks to all else who played! A demo is highly appreciated however! 
#86 
yeah. recording these demos changed a little the way i play the maps. the first run i don't hunt secrets too much, nor do i try to kill all monsters.
i will make a second full run at these maps, with no quicksaving except when hunting secrets.
probably next month i'll bump this thread, the jam has 17 maps!

i want to make and record a full easy run only with axe in arcane dimensions, too. if it's possible.
and i have to play all the fine maps of other years. so far i only played travail, czg insomnia, rubincon 2, rrp, retrojam1, ad, mapjam6, explorejam1 and than's plumber (apsp2)

so much to play 
#86 
Sorry I forgot about that. I was rushing through the maps so I'd remember to share demos for a change. New demo if you want.. https://my.mixtape.moe/uasjhd.7z

Notes:
1. I didn't fix the wateralpha until I got to the GK room, stupidity or laziness? you decide.
2. I forgot to grab the MH secret.
3. I skipped the first regen.

Your map was the most unique by far, I liked using the water for traversing the level but I think it could be more focused. The rooms were boxes and the fights were on flat ground while the interesting stuff mostly happened in/near the water parts.

Don't take my ragequit to heart, I'm just an idiot. 
 
Video Play Of Bloodshot To Mukor 
It starts about 1 hour in for this jam -

https://www.twitch.tv/fifthelephant/v/113860004

I stopped at Nait but I will pick it up asap. 
Would You Guys Who Make Twitch Vids 
mind if I asked you to also post them to YouTube? For some reason I can't play Twitch content on my phone. 
Mugwump 
I have uploaded my stream to here -

https://www.youtube.com/watch?v=-6cWkRJGMCM 
Thanks 5th 
 
So. 
This was a bit fucking spectacular. So many good maps for such a short timescale, some great ones, some really promising ones from newer mappers, and many varied and interesting executions of the theme.

Things that stood out overall: Use of sand, fog, lighting, skyboxes, ruined details - many maps had great use of some or all of these. Things that were sometimes detrimental in some maps - boxy designs, some overly dark areas, and those butt-ugly blue-grey-thick mortar textures.

Demo pack: http://www.quaketastic.com/files/demos/retrosham6_demos.zip 
Which Texture? 
 
Streamed The Rest Of The Pack 
You can catch it on twitch here -
https://www.twitch.tv/fifthelephant/v/115645232


Or if you want to wait for it to process on youtube on here -
https://www.youtube.com/watch?v=GXC8O0PhLJA 
Feedback 
scrbr,

Appreciate the follow-up comment. I didn't take your rage quit to heart so no worries...just was unfortunate to see the map end prematurely!

Water alpha .65 was crucial to the map's design so indeed if one plays on anything higher then the experience is lessened. I agree with you on the flat bits, that's hard to map for it - vertical layers that interconnect and flow. I'll blame that on the time limit but at the same time I went overly ambitious on the size so it could have been countered.

Fifth,

Cool stream, although the duration of my map seemed to host some political mumbo jumbo haha. Good play though!

Shambler,

Thanks for the demo, was sad to see it end prematurely but understandable considering the situation. I was amused by your method of handling the Quad room, cool to see just how effective infighting can be! I was also entertained by your determination to grab the Pentagram secret via air control dropping...not how I intended but hey you got it! I plan to never force rocket or grenade jumping to achieve anything in my maps including secrets. I am aware that people will use it so I always factor it in however.

Cheers everyone...totally cool with receiving more demos by the way! ;) 
Oh The Pent Secret. 
Yeah that was.....I knew I could drop onto the thing but I was like "fuck you I'm doing it this way".

I can't remember how I died but I did go back and finish it. Digs Map Of Bloughsburgh Egypt! 
Demos 
Here are some demos on skill 3. I saw few maps on streams, so demos are not always blind playthrough. In some cases I have replayed maps (for various reasons), but most of them are first time played.

Sorry for that...

Bloodshot
Breezeep
Danzadan
DOOMer
Dumptruck_ds
Fifth Elephant
Ionous
Lane Powell
Bloughsburgh
Mukor
Naitelveni
Newhouse
Shadesmaster
Onetruepurple
PuLSaR
Skacky

ps.
Check out newhouse's map demo. I replayed it like 20 times and run is quite well optimized :D

I'll start uploading them on youtube soon.

-------------------------------------------------------------------------

I agree with previous comments, but here are few thoughts:

Bloodshot
- Very solid map! Well designed.
- Cool traps!
- I think I got red armor secret by accident :D Don't know what happened!

Breezeep
- Well Designed;
- Only one secret? (anyway haven't found it...)
- "Arena" fights can be super through, especially on Nightmare;

Danzadan
- Nice map, but fights get repetitive, even few Ogres spawn in the same place;
- Room with Vores and Shamblers is kinda hard, but fun;
- I'm not sure about this texture pack :D

DOOMer
- Retro look is Ok, reminds me of old maps;
- You give Rockets/Grenades before Shambler fight, where Shambler has 50% immunity to explosives :D
- Easy on Nightmare, but final 3 Vores fight is nice troll move ;)

Dumptruck_ds
- Tastes like Doom with Quake vibes;
- Zombie killing and elevator part was fun;
- Final fight was borring;

Fifth Elephant
- Good map in overall but...
- ...I can go where I shouldn't be allowed...
- ...and thanks to that, you can cheat in final arena :D

Ionous
- Solid and well designed map;
- Small but full of smooth gameplay;

Lane Powell
- Interesting layout;
- Smooth gameplay;
- Sometimes enemies can't reach you and you have easy target to eliminate;

Bloughsburgh
- Too big :D
- Few very interesting concepts, pretty well executed;
- I found all secrets, but after I recorded a demo for you. I'll add it as a bonus to YT video.

Mukor
- Platforming wasn't dramatic;
- Killing zombies was fun;
- I found only half of the secrets from 9 available. Either balance or myself sucks (probably both);

Naitelveni
- Interesting map, but something was missing;
- You could add a little bit more detail;
- Definitely too much Ogres...

Newhouse
- Extremely unfair map...
- Platforming sucks ass;
- Traps like this needs much more polishing;

Shadesmaster
- Simple, short map, would need more polishing;
- I probably discovered 2 secrets wrongly ;)

Onetruepurple
- Good map!
- Nice and oldschool Quake platforming;
- With such maps you could be a well known mapper, but instead you're a trolling lazy motherfucker (in other words: "Please go map, Sir");

PuLSaR
- Cool atmospheric map;
- Sometimes feels empty for some reason;
- Good and not annoying platforming parts;

Skacky
- Nice detailed map;
- Super secret was worth it, but one of the buttons is not the easiest one to find (I knew more or less where to search for it); 
@khreathor 
Thanks for the demos*

It is impressive you had enough patience to try out 20 times my map. You deserve a gold medal.

Thanks for the feedback, though whenever I start working on more my egypt themed map again. I will start from the scratch, so let this be one of those "experimental maps". Hopefully next time I will surprise positively, when the time comes. 
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