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Explore Jam 2
Explore Jam 2 is released. You have five experimental maps from Bloughsburgh, Naitelveni, Newhouse, PuLSaR and Topher.

No monsters, just mind-blowing puzzles, crazy jumping, traps and many more.

Screenshot

Download

Find your way to the exit, explorers!
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Holy Shit 
This is fast. Good job guys! 
 
Is quaddicted pack going to have that fix, or did this also include it? (Can't yet, on phone) 
Newhouse 
This is the version with that fix 
Thank You~ 
Can't wait to play other maps, by you guys. 
Yay 
Congrats to all, it was a challenge to create (hopefully) interesting explore maps. 
@Bloughsburgh 
By looking screenshots about your map, visuals will give you extra points* 
Hey Thanks 
Thanks NewHouse, I worked on visuals the last day as I did gameplay first. I still struggled with brushwork and making things look good but I had a good deal of fun creating this place!

Actually, all of the screenshots from the lovely montage picture look fantastic! 
 
Indeed they do. Seems like a good mix of themes. 
 
Wohoo! :) 
 
well..

my map is short. i quickly cutted the second part, so the end will be a bit abrupt, like "this is it?" when you enter the castle.

the jumps may be hard. it's a combination of slope jump, circle jump with a 180� turn. in hard skill they are pretty hard, specially the upper platforms.

i quickly checked my map in the jam and there is an error

i checked the folder and i saw a .prt file
vis completed just fine, but i thought that a .prt file was generated for leaks.

so i resized the sky brushes just in case, and now the teleport trigger in the skill room is below the sky brush.

it's really detrimental if you want to select hard skill

so n00b, lol

i don't like doing patches for things like that.
but... here is a fix, i just have to move the teleport trigger 16 units up in the z axis

https://drive.google.com/open?id=0B72Jjyg-RfNFN0FtZkQ0WDNlTnc 
 
When pointfile is created, it is only for fixing leaks? When playing map, you just need bsp and lit, right? 
 
i don't have a clue
i would think that if vis.exe finish with exit status 0 there are no leaks. and that the .prt file is generated by vis.exe to store and process data, and when the vising is finished the file is not needed anymore

and it's not a leak file, the leak file is a.pts

my error, the extensions are similar 
My Lit File 
http://www.mediafire.com/file/na6ckw65mbu5jee/explore_naitelveni.lit


I didnt know i had to include .lit file, so my map doesnt display colored lights that could help in solving the map. 
 
Naitelveni should work on the lighting some more, methinks. It is mostly made of small spot lights scattered semi-randomly across the map - a rather 1996 approach. Everything else seems fine.

Same thing about the RJ6 map, but less obvious. 
Point Lights, Actually 
 
Screenies Look Great 
I can't wait to try these out congrats everyone! 
@dwere 
Sometimes in a jam you don't have time to really tweak the lights. I personally like the 1996 "look" but I assume that's the issue here. 
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