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Episode Jam
Hey guys, it's time for another mapjam.

This time we're looking for 6 to 8 mappers, so get in early ^_^

Our target release date will be the 26th of March. But this will be flexible as I want the maps to have a polished quality.

The theme is a vanilla-like episode for quake. In the discussion thread I mentioned a possible map flow of the following:

M1 Base map (as per id convention) ->
M2 polluting into a swamp map ->
M3 entering into a ruins map ->
M4 which enters a lost "lovecraftian" city ->
M5 which has a maze like cultist church ->
M6 that has a boss battle.
Secret map -> whatever really.

If you'd like to change one of the map themes for whatever reason, that is fine, but it must make sense for the "narrative".

Pick a map you'd like to contribute. I'd like to encourage mappers to make their own textures to use alongside the original id textures. I say this because I'd like to have new textures to contribute to the community at the end of the jam.

If you feel like you'd like to use other 3rd party textures then I'm open to this, but please make sure they fit the theme and work alongside the id textures.

Maps will exit to the next map in sequence rather than a hub, so we're looking for scaling difficulty over the course of the episode. Please keep this in mind when choosing your weapon loadout.

Ideally I hope this will be a highly collaborative process. Conceptually, the flow and the feel of the maps should mesh well together. As such I'll be encouraging iterative build processes. Feedback from other mappers should also be shared during this process.

Due to feedback in the other thread, I've removed the restriction on coloured lights, skyboxes and fog.

Look forward to mapping with you all!
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I've been pondering the idea of a collaborative episode for a longer while now (practically since Ancient Aliens for Doom came out) and as such I have several questions, ones that I think will provide a lot of clarity for all participants:

Are you mapping for this jam?

What is the "narrative" and why is it important that mappers stick to it thematically? Are you going to accept feedback on the narrative?

You'd like to encourage mappers to make their own textures to use alongside the original id textures - how exactly are you going to encourage them?

Are you going to be doing quality checking of each new texture pack?

What are the target progs? id1, AD, Quoth?

What is the target map format? Vanilla, protocol 666 or BSP2?

What will be the weapon progression and monster progression of this episode? Surely they must be relevant to the narrative?

How are you going to ensure that this episode is a cohesive experience? Will you be providing notes directly or is it going to be "just figure something out guys"? 
So You're Gonna Limit This Jam To 6-7 Maps? 
Or are more than one map of a certain theme allowed? 
 
I'm mapping atm runic/maya/ruins map, it starts with the teleport on top of some kind of tomb with stairs. So entering that maps would go through almost any kind of teleport, right?

I guess it is better to message through emails then, in order to be more specific. I'm totally open for the suggestions about styles and so on.

Beta1 Screenshots:
http://www.quaketastic.com/files/screen_shots/newhouse_runic1_beta1_screenshots.png 
Start Map? 
Is it allowed to do a start map for this episode? I'm curious. 
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