I've been pondering the idea of a collaborative episode for a longer while now (practically since Ancient Aliens for Doom came out) and as such I have several questions, ones that I think will provide a lot of clarity for all participants:
Are you mapping for this jam?
What is the "narrative" and why is it important that mappers stick to it thematically? Are you going to accept feedback on the narrative?
You'd like to encourage mappers to make their own textures to use alongside the original id textures - how exactly are you going to encourage them?
Are you going to be doing quality checking of each new texture pack?
What are the target progs? id1, AD, Quoth?
What is the target map format? Vanilla, protocol 666 or BSP2?
What will be the weapon progression and monster progression of this episode? Surely they must be relevant to the narrative?
How are you going to ensure that this episode is a cohesive experience? Will you be providing notes directly or is it going to be "just figure something out guys"?
So You're Gonna Limit This Jam To 6-7 Maps?
#2 posted by
PuLSaR on 2017/02/22 12:36:36
Or are more than one map of a certain theme allowed?
#3 posted by
Newhouse on 2017/02/22 12:38:48
I'm mapping atm runic/maya/ruins map, it starts with the teleport on top of some kind of tomb with stairs. So entering that maps would go through almost any kind of teleport, right?
I guess it is better to message through emails then, in order to be more specific. I'm totally open for the suggestions about styles and so on.
Beta1 Screenshots:
http://www.quaketastic.com/files/screen_shots/newhouse_runic1_beta1_screenshots.png
Start Map?
#4 posted by
hexcalk on 2017/02/22 12:55:57
Is it allowed to do a start map for this episode? I'm curious.