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What Is Right With Quake Mapping In 2017?
1. Loads of great maps.

2. The full spectrum of mapping covered from the smallest vanilla Jam maps to the largest AD maps.

3. Loads of new mappers appearing out of nowhere.

4. Lots of hype still after 20 years.

5. Mappers doing interesting mapping streams for inspiration and interaction.

6. Mods like AD opening up a variety of mapping potential.

7. Mappers are generally great at using enhancements like fog, coloured lighting, skyboxes, rather than abusing them.

8. Custom engines have settled down to be stable and functional and work well as modern Quake.

9. Often a pleasing focus on exploring and secrets.

10. *insert yours here*

......

The one improvement I'd like to see is for mappers to realise that good, but small / non-epic / imperfect maps / scraps are still worth finishing off and releasing, whether they're simple vanilla maps or sock tormenting us with an unreleased striking castle vista. I'm sure a lot of these things can be fixed up to be worthwhile, and even if they weren't as good as the mapper intended, they will still be cool to play and explore.
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8====D ~ ~ (_O_) 
10. *insert yours here* 
Shambler's OP 
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