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What Do You Value Most In Gaming??
Simple things - post a few things you value the most in gaming (FPS or otherwise), feel free to explain why, give examples, post some things you don't value, and slag off everyone else's choices as wrong and stupid.

I value the most:

1.a. (action games) Progressing and exploring through an interesting "unreal" game world.

1.b. (tactical games) Thought-provoking combat using planning, positioning, and unit constituency.

2. Entertaining and visceral action and conflict.

3. A well presented, strongly themed and atmospheric game setting.

(reasons should be pretty obvious!)

I value the least:

1. Repetitive and prolonged combat in one area, especially bosses and arenas (very boring).

2. Lengthy spoken or exposition of story and game lore (I read loads and better quality in real life, I don't need to spend half a game as a reading sim, any more than I need a picking my nose or washing the dishes sim).

3. Irrelevant achievements or goals that don't affect the game (e.g. Steam achievements).


What I found interesting writing these lists was how different my values were for action and tactical games. I'm quite happy playing very similar maps through XCom with little sense of progressing through a consistent environment, because the tactical combat is so gripping. Equally for FPS, on-rails interactive movieness is usually so boring that the hunting around you get in something like Dishonoured is really important to me. #makesyouthink #notverymuchtho
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Some Examples. 
With a varied selection of semi-recent games, with one old game showing how it fits in.

Valued:

1.a.
Deus Ex 4 - one giant secret-hunt / theft-a-thon by a variety of means.
Grim Dawn - lots of hunting around.
Quake - most good maps feel like you're progressing around somewhere cool, with some secret-hunting.
Rise Of The Tomb Raider - so many little things to do in cool settings, but not too vague and aimless.
Dark Souls 3 - does this ridiculously well.
Doom 4 - a bit linear but the progression in environments keeps it going.

1.b.
Mordheim - little progression, no linked maps, but it really makes you think fucking hard.
Battlefleet Gothic - simple tactics but requires some work with positioning and actions.

2.
Grim Dawn - loads of effects, bodies and bits of bodies flying everywhere.
BattleFleet Gothic - even though it's just ship to ship, there's a good feeling of weight and power to it.
Quake - still fun shooting monsters in the face. AD's extra gibbage is nice.
Doom 4 - oh yeah!

3.
Mordheim - the city is nicely presented, my Skaven have lots of character.
Titanfall 2 - on-reals, but just plain goddamn beautiful.
Grim Dawn - lovely details and general great style.
Dark Souls 3 - good to great graphics, but great to perfect art direction.
Doom 4 - looks great, much better variety than D3 too.

Unvalued:

1.
Dark Souls 3 - pause the awesomeness for 2 hours while you bang your head against the same brick wall?? Fuck that, just paint the wall and I'll watch it dry.

2.
Deus Ex 4 - all the bloody emails and e-books. Dull dull dull.
Grim Dawn - all the tomes and notes and minor conversations with people you don't give a shit about.

3.
All games that do this. 
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