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New Q1SP: "Well Of Lost Souls" By MissBubbles
MissBubbles (author of "Unholy Ossuary") has released an Episode 4-themed map called "Well of Lost Souls".

QuakeOne forum post with screenshots

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Going To Be Playing Through This In About An Hour 
Pretty Cool 
Very E4M2-ish. Played on Normal, found 3 secrets. It's a bit tough at the start but got a little easier from the middle to the end.

Some textures in it (like with corpses nailed to the brick walls, etc), are those standard Q1 stuff? I think I saw similar ones only in DM1 and nowhere else in the original game. 
 
Demos here, detailed comments later, for now:

This is the E4M2-like map I've always wanted to make, except better. 
Cool 
the map has proper e4 feel which is good. proper gameplay as well. good job!

here's first run demos, with one death: https://cloud.mail.ru/public/KquE/zxegVoMvC 
Thanks Everyone! 
@Gila The textures are indeed used in DM1, but not anywhere in the singleplayer maps that I can recall. I added them in close to the end of the map's development because I thought they looked neat and suited the feeling I was going for.

@OTP Haha thanks. I've played your map in Retrojam 6 and something about it really stuck out to me. I loved the architecture and gameplay of it. I'd like to see you attempt some classic style maps too :) - I'll check out the demo soon!

@Vondur Thanks! Glad to hear I got the e4 feel down and that you liked the gameplay. I'll check out the demo! 
 
Holy moly this map is amazing! great job! 
 
haha, so there are now two levels named Well of lost souls 
 
Also found and played the previous map (Unholy Ossuary), very 'true' to E3 as well of course. Found only one secret though.

Both these maps have a classic quake style but just a little bit more detail, now I gotta say I got some of Hipnotic/SOA vibe off both of them. 
 
liked it a lot, lighting, gameplay, top notch 
Looks Sandylicious. 
 
Ouch! 
http://www.quaketastic.com/files/demos/shamew2.zip

That start was downright cruel. TBH it's a bit counterintuitive combining <SPOILER> the vore with knights getting in the way of running from voreballs and a self-damaging GL with no armour<SPOILER>.

After that things perked up somewhat but this was still a tough map, made me try hard in a few tricky combats - satisfying later on. Combined with the semi-maze feeling corridors it had a good unsettling air, a bit like playing E4 the first time! I'm not a huge fan of this (too corridory for me) but you did it well, it could have been straight out of Quake. I'd like to see what you can push with you own styles too.

Basically another definitely good early map, keep it going.

P.S. Liked the secrets too, and the trap was cool and indicated nicely. 
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