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Map Jam 9999 - Contract Revoked / Quoth / Knave
Ok, it's time to start Map Jam 9.

Today is 15th anniversary of a great Contract Revoked episode. We all played it, we all love it so Contact Revoked map jam starts today.

Therefore you should use incredible Knave texture set and Quoth mod by Kell for your maps. Details in readme below.

Dark Lowecraftian atmosphere, epic castles, creepy dungeons, fleshy caves, it's all up to you. As long as it's covered with Knave textures.
For inspiration you can play Contract Revoked, Quoth, Lost chapters and many other maps tagged as quoth and knave on quaddicted.

Deadline is July 15th, so you have 4 weeks to make your maps.

Textures and Prefabs

Readme

Now go map!
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I wanted to make a start map for this because Chapters had one and it wouldn't make sense for this not to have one. 
Start/hub Maps Are The Shiz 
 
 
That start map, beyond being unnecessary for a jam, is far too big. Start maps are selection menus, and menus fucking suck when you have to spend any amount of time navigating it trying to find the map you want to enter and it means people can accidentally miss maps. Contract Revoked is a great example of an awful start map.

Just make it completely utilitarian if you're going to have a start map, a big box room with a bunch of teleporters in a row. Leave you brushcount dickwaving of generic arches you copy pasted a billion times to your actual map skacky.

dumptruck: tab key autocomplete. 
 
Cool story bro. Just shift maps through the console if that shit bothers you. 
Shtart Mapsh 
I for one like to have a nice start map to select the maps I wanna play far much better than typing something in the console, even with autocomplete. That said, I agree that it's unnecessary (even detrimental) for a start map to be overly big and complex. 
Start Maps Are Like Preliminaries In Sex (do You Know What It Means?) 
I prefer big fat and complex funky start maps (even with tits), if they have some game in it, like traps, mystery, a few dogs and zombies to bang in the arse, and some puzzles to solve.

Good start maps are not for pussy grabbers. 
Start Maps As A Full Level 
And why do you have to stick to old style ID soft boring start maps ? Make it a full level with 500 zombies and dogs, moving geometries and traps, and many "exits" (to other maps). 
The Problem With 
injecting gameplay in a start map is that you'll have to replay it every single time you finish a map. 
Of All The Things To Complain About... 
Reprimanding Skacky for making a start map for a jam seems a little silly. I've always wondered why participants didn't use trigger_nextlevel in map Jams pointing to the next level. It falls on the admin of the jam to deal with I know... This a better alternative but long overdue. 
What 
Is the start map name for linking i the trigger_changelevel? 
... Injecting Gameplay In Start Maps... 
@Mugwump

well, that's the whole point ! Make the startmap gameplay such that it's never the same each time you replay the start map. Traps could reconfigure, puzzles could reset in new ways, and the monsters could be redistributed randomly.

The map geometry could even change (rotating plateforms and gears).

And more easily, the paths to each exit (i.e to other maps teleporter) isn't the same :

The first time you go to exit 1, you'll have to beat the zombies walking their dog. The next time you replay the startmap to go to map 2, you'll have to find another room, with a shambler waiting for your balls to snack. To find exit #3, you'll get to go down, trigger a button that launches a swarm of 600 scrags on your ass, etc.

Start maps are just in need of imagination ! 
#136 
The start map is simply start.bsp
The start map doesn't have any monsters. 
#137 
That would be a hell of triggers! Interesting idea, though I doubt it would be suitable in the context of a jam with a deadline. It would fit more within a story-driven episode. 
Wow Crazy! 
Scampie your horrible true colors are showing again, and they are all shades of GREEN.

Contract Revoked is a great example of a start map that sets the tone of the episode and gives the player something else to do than to simply find an exit. Chapters had an excellent start map, which cleverly showcased the possibilites of pre-release Quoth, looked amazing, and allowed for the mod to be a proper anthology episode with a start and an ending, different from all previous mapping competitions at the time.

This start map is a tribute to both of those, and to Kell's outstanding craftsmanship in general, given it's 15 years since Contract was released. You failing to recognise that reflects much more on you than it does on skacky's alleged dickwaving (nice projecting, btw).

menus fucking suck when you have to spend any amount of time navigating it trying to find the map you want to enter and it means people can accidentally miss maps.

But I remember you saying that Dapak was perfect in every single way? Which is it Sean?!?

Your complaining about generic copy pasted arches was very rich coming from you, given how your most popular release to date is a remake of E1M5 (wow, never seen that before), co-created with Lunaran (because you ran out of interest in the middle of making it - truly the mark of a passionate designer), and also featuring lots of arches (I'm sure they were all unique, and made from scratch, right?).

skacky's start map is a display of appreciation for Kell's work, drive and passion for mapping, and ability to map quickly, none of which are qualities that can be assigned to you.

Leave being a poisonous non-person to the jams I organise, Scampie.

PS We all know that if this was a sock map you would keep sucking his dick, like you're now immortalized for doing so
In Shorts 
Start map is
+relaxation zone
+memorable (appreciation towards the kell)

Impatient users can type map name into the console, if that is so big deal. 
Start Map 
should be its own full map, seems like a waste of a cool layout for a start map. 
 
It was never conceived as a regular map. 
 
I like the look of that start map, it doesn't seem confusing to find portals, just big. Which makes sense since there's a lot of entries. 
 
I never thought that people would be up in arms over a start map being too big. 
Lol 
so much ado about , you know

skacky, don't listen to anybody and just release your map 
People Have A Habit 
of getting all up in arms about pretty much anything around here... 
If He Wants 
Skacky can fill it with monsters as a separate release later if he really wants to. As it is, on with mapping.

I came up with a concept last night. Name is "Foucalt Vaults" (the player is like a pendulum going back and forth across a chasm-like tower/hall). Bsp name jam9_qmaster.

I have some custom textures that build on the knave set. Skacky, I can upload them here if you want to use them for any features around the entrance in the start map? The metal bits I'm using as a sort of foundation/drainage underneath the classic knave brick portion. 
Typo 
FoucaUlt Vaults 
Sounds Neat 
Like the concept Qmaster! 
Mapping Stream Incoming 
Along with some Funeral Doom. Starts in fifteen minutes.

https://www.twitch.tv/ionous 
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