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Map Jam 9999 - Contract Revoked / Quoth / Knave
Ok, it's time to start Map Jam 9.

Today is 15th anniversary of a great Contract Revoked episode. We all played it, we all love it so Contact Revoked map jam starts today.

Therefore you should use incredible Knave texture set and Quoth mod by Kell for your maps. Details in readme below.

Dark Lowecraftian atmosphere, epic castles, creepy dungeons, fleshy caves, it's all up to you. As long as it's covered with Knave textures.
For inspiration you can play Contract Revoked, Quoth, Lost chapters and many other maps tagged as quoth and knave on quaddicted.

Deadline is July 15th, so you have 4 weeks to make your maps.

Textures and Prefabs

Readme

Now go map!
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So I'll Need Quoth To Play These Maps ? 
I mean, none were made for the AD mod ?

I don't mind much since I I have Quoth too.

Will it be a good idea to put all these maps into the Quoth/maps subfolder ? 
No 
They will come in a jam9 folder to be played under -quoth -game jam9. 
Why Not Into The Quoth/maps Subfolder, Where They Belong ? 
 
 
Because people are too lazy to care about anything but Quakespasm these days. 
@mugwump 
dumptruck, U up 4 some express mastering if need be? Yep. I am at work but hit me up if you need anything, I could sneak in a few and have the software here. The deadline is in 3 hours though. 
Actually No. 
It's because it will include some sound and skin replacements from contract that will override the ones in Quoth. 
300! 
I have a new song and 6 or so new sound files (and post #300 -- woot?) 
Sounds Reasonable To Me 
-quoth is a fitzquake 0.85 feature, not QS only. You can achieve the same effect in engines with multi-gamedir support (DP or probably FTE) with the right sequence of -game commands. (iirc -quoth is "add the quoth gamedir and enable the hipnotic hud"?)

Worst case, if the engine doesn't support any of those, you can duplicate a Quoth install and patch it with the map jam files. 
What Is Hypnotic ? 
Wondering about this "feature". What the hypnotic command actually do ? 
So... 
I've been making that library ambience for skacky's map but it won't be ready for the deadline - it needs some more hours' work. PuLSaR, can you wait for it or should I release it later as DLC? 
We Still Need Some Time 
to arrange the pack and minor fixes, so you still have some time 
OK Then, 
I'll try my best to put it out before it's too late. 
-hip Hip Hooray 
Wondering about this "feature". What the hypnotic command actually do ?

Minor but important correction, you have to spell the command "hipnotic" for it to work. It puts the engine in "Mission Pack 1" mode, which has a slightly different hud layout. In particular, it means that the plasma gun and the Quoth powerups have icons.

On another note, I was thinking about providing an pak file version of this on the Quoth site, for use with the "launcher" included in 2.2. This provides an alternative, engine neutral way of sorting out the problems with command lines and multiple directories. Is that OK? 
@Preach 
I think this is a great idea. Ironically, I have not used the launcher for Quoth. 
Launcher 
I imagine not many people on this board would, everyone here is pretty familiar with Quake and isn't scared of command lines. The launcher is really there for the casual player who doesn't know Quake from any of the other games they play. 
Still Fixing And Testing My Entry 
I'll have this done by the end of the day, I promise. 
 
Gypsy, what's your status? You haven't given any news in a while. 
Final Screenshots For Jam9_dumptruck 
http://imgur.com/a/s37bp

This will be my second Q1SP so don't expect a classic but I am happy with much of the experience players will have. It started as an homage to Doom2 Map03 "The Gantlet" but quickly got out of hand and changed a bit. So only the one central area from that map survives.

"Knight Gaunts" is a play on 3 things: the original Doom 2 map, H.P. Lovecraft's nightmares as a child (he called them "night gaunts." And finally, the Knights and Gaunts featured in Quoth.

Other mappers should share their map name background here. (Except Muk - his is disgusting) 
Awesome 
Wow dumptruck, that's really impressive stuff! I can't wait to play. What is that skybox?

I can always appreciate some thought behind a map title. Your title is fantastic and works in so many ways!

My jam 9 map is called "Cloudy with a Chance of Gibs" Because it's a funny title but also describes the actual map rather well. 
Cloudy With A Chance Of Gibs 
Awesome title. I love meat showers in Quake!

The skybox is randomly generated from this Space3d website. I needed help from Preach and Spike to get it working correctly in QS as the coords are non-standard. I know it's too late now but I could write up on how to convert these to the proper format if you are interested.

Anyone is welcome to use the skybox in a future level - an algorithm made it for me afterall. :) I found some nice fog in one of the Arcane Dimensions test maps (Map7?) and it works well with the skybox. 
Submitted My Map 
http://i.imgur.com/9A6tvUS.png

I never thought I'd get this done on time. It's been a hell of a ride. I hope you lot enjoy playing all the maps in this jam! 
@breezepp 
wow - it's stunning. 
 
Breezeep's map is a truly excellent one.
Looking good dumptruck! Really reminds me of Doom (in the best way possible).

My map is named Chasing Promises; named after the eponymous Breathless album but it's also a nice fit for the Contract Revoked theme.
The start map is named The Stars Turn And A Time Presents Itself which is a direct lift from a popular show these days but also fits Contract Revoked like a glove.

@Mugwump: I guess the jam will be released in the next few days or so; people are still tweaking their maps at the moment. 
It Hath Been Submitted... 
Just Finished My Library Ambience! 
Sent it to Dumptruck for mastering, waiting for him to send me back the result. 
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