Then again, sock must be kept in a state of constant pressure and self-doubt, otherwise he may decide he has achieved perfection and moves on. So tbh this map is kinda okayish, yeah, hmm... :D
Very enjoyable, so much to explore and impressive details everywhere one turns. Brush porn and level props scattered all over, and lots of destructible things, especially in combination with those sticky or walking bogeys, create a very vivid environment (for the lack of a better description).
Imagine a whole game with levels like this one - would take only the first episode to create an epic journey through all sorts of places and probably something that could stand its ground among games today, at the least in the indie department.
Great connectivity, getting lost/remembering the way is part of the experience; and crazy secrets. I only found half of the marked ones. Bit random, though. Sometimes cleverly hidden items are not counted as secrets, other times easy stuff or things in the open are. Slightly inconsistent on a few occasions, too. Normally, the yellow windows and book shelves are unbreakable, except a selected few can be destroyed for passages. Not a big deal of course, just mentioning it before someone brings up the "axing every surface" criticism.
Even though I ran out of ammo once, there's plenty of supplies, especially since everyone's bound to find at least some secrets.
I really like the optional goals, finding the sacrificial fiends, books, bog lord, crypt etc. They add mileage and interactivity to the level. The rusty key reward came in handy in the end, although I was at a miss as to where I could use the key (easily missable message btw) and gave up looking for the door soon after getting all the corpses. Didn't find the planets room sadly.
It seems there's a lot to say about this, but I dunno - speechless probably. At any rate, very enjoyable experience, another masterpiece in the history of Q1SP, and certainly worth replaying! Good job Giftmacher, sock, and engine guys.
Demo: part 1 part 2