News | Forum | People | FAQ | Links | Search | Register | Log in
Ter Shibboleth - A New Quake Episode
Presenting a new Quake custom episode, Ter Shibboleth. You will traverse through new environments including a tropical hotel resort, a far east structure nestled on the edge of a cliff, and a western mining town. Each map is designed to be as non-linear as possible, so don't be afraid to explore and take different routes as you progress. While each map can be played with a shotgun start, the episode was designed to be played from start to finish. Saving periodically is encouraged, you will face hard encounters.

This episode MUST be played with the customized Quakespasm engine that was included in the release of ad_sepulcher (Quakespasm 0.92.2-qss-r7-admod). It has been included in this .zip as well for convienience. Any other engine has not been tested and probably will not work as intended. The next official Quakespasm release will be version 0.93.0, and will have the ability to run these maps without issue, so you have the option of using that instead once it is out.

While also stated in the readme, I will repeat it here because it is important.
sv_protocol 999 must be used at all times. Likewise, gl_farclip must be set to 100000 or higher. Quake's soundtrack is also recommended. All skill settings are available. You will more than likely encounter framerate drops when looking at far distant scenery. I only hope it will not hinder your experience when playing.

Map sources and texture wads used are included in the .zip for your convienience.

Demos are always appreciated, but not mandatory.

I give great special thanks to EricW for assisting me along the way with this episode, for if it were not for his expertise and development tools these maps simply would not exist.

http://www.quaketastic.com/files/single_player/Ter%20Shibboleth.zip

Please enjoy the episode and be sure to share your thoughts. I look forward to hearing from you!
First | Previous | Next | Last
Jus' An FYI 
People are going to demand screenshots, or your head!

D'loading now...

And wow, outta nowhere, gg. 
Screenshot 
Some Proper Screenshots 
https://i.imgur.com/dHwyUx3.png
https://i.imgur.com/exr8Kof.png
https://i.imgur.com/pYZPaOJ.png

Seriously, these maps are fucking huge. It's unfathomable how the q1 engine can handle this. 
Screenshots 
This Is Great 
Thinking outside the box is strong with this one! It's gonna be fun. 
Orl You Magnificent Bastard 
I was almost convinced this was a fake. 
Looking At Screenshots 
holy fucking shit

downloading... 
Buying A Bridge 
Holy damn these are some good screenshots to make someone mash the download link (even if the actual download is slowwwww, thanks Quaketastic). Is that 'gravity switching' I see in one of those preview videos (and screenshots) using teleports with sideways destination targets? Seem to remember one of the mapjam packs including a similar thing in one map, but only in a limited, proof-of-concept type fashion, really eager to see it in action! The Oriental temple looks great and that cowboy town is immediately making me think of Fortress Forever of all things. 
Stream Time 
Starts in 90 minutes.

https://www.twitch.tv/ionous 
Oooooooh! 
 
 
Those screen shots are unreal.

Have not seen themed genre-style maps in a single player in ages.

http://www.quaketastic.com/files/screen_shots/shib3.jpg
http://www.quaketastic.com/files/screen_shots/shib5.jpg 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.