I Think
#186 posted by
madfox on 2020/05/31 11:09:12
I twisted map compiling with code compiling.
#187 posted by
misc_ftl on 2020/06/08 18:09:37
whats the most stable FTE build for 64 bit linux? latest master crashes too much :(
Vulkan Support
#188 posted by
DrR0Ck on 2020/06/13 20:55:50
Hi there! I was drawn to this engine for it's features, ease of use and Vulkan support. Unfortunately, I can't seem to get Vulkan working. When I select it and Apply the change, my screen starts to flicker and the engine eventually crashes.
I'm running Windows 10, v1909 with an AMD Radeon Vega 64 on current drivers - 20.5.1. GL drivers for AMD cards are known to be poor, but Vulkan tends to run with great performance.
I'd love to get Vulkan working if you have any thoughts on recommended settings or tweaks that might help.
Thanks!
Vulkan Support Additional Information
#189 posted by
DrR0Ck on 2020/06/14 19:10:47
Just thought I would add if it helps, I have tried builds 5529 and 5695, both 32 and 64 bit versions. I would be happy to take a look at older potentially working builds but I don't see anywhere they can be downloaded from.
Thanks again.
Vulkan Error
#190 posted by
DrR0Ck on 2020/06/14 22:21:22
I find I am getting the following error - ERROR: vkAcquireNextImageKHR: VK_NOT_READY - Perhaps this helps troubleshoot.
@ Placo
#191 posted by
vbs on 2020/06/26 19:42:58
Regarding the huge FPS drop, yes, this I think is a sound driver issue, add: `snd_device dsound` to you `autoexec.cfg`
Reshade
#192 posted by
Zombeaver on 2020/07/07 05:33:35
I love FTE but recently I tried using Reshade with it and I can't seem to get it to work. I have FTE and Reshade set to use GL but no luck. Any ideas?
Just Started Using This Sourceport Because Of AD 1.8
Some basic questions:
Why my graphics settings doesn't save after quit?
Why crosshair and console text is smooth when everything else from textures to particles can be made crispy pixelated?
MP3 Music
Bump alert, sorry in advance.
Was wondering how to get MP3 music working? I used the tracks that play just fine in QSS, put them in a "music" subdir in my id1 folder and then... nothing. Am I missing a DLL or something? Trying with latest build 6051 in Win 10 x64.
#195 posted by
oglerau on 2022/01/19 16:55:54
FTE is, for sure, the most advanced engine out there. There are so many toggles, so many options and configurations... quite overwhelming. Thank you for the hard work and effort, spike!
I've been looking for an engine that adds networking features to Quake, things like input prediction, lag compensation, entity interpolation.
https://developer.valvesoftware.com/wiki/Lag_compensation
https://developer.valvesoftware.com/wiki/Interpolation
Are there any hidden toggles on FTE that would enable those? Even if in beta?
#196 posted by
oglerau on 2022/02/16 22:46:00
Arm64 Build?
#197 posted by
J0B00 on 2022/02/17 20:45:41
I stumbled on to the armhf binaries for FTE in moodles and got them running on a Raspberry Pi 4B in 32bit Rasbian Buster. At 1920x1080 with mild overclocking, I get about 30fps. It’s very playable at 720p.
Given that PiOS 64bit is out, would it be possible to get a set of arm/aarch64 binaries similar to what is already posted? I tried compiling myself but it errors out. I don’t know much about coding. Any help?
#198 posted by
oglerau on 2022/02/21 20:17:43
OK, so after a lot of testing and playing with friends from Europe and South America, tweaking the CVARS of both FTE and Darkplaces... DP wins, with the defaults from Nexuiz Classic.
I think this is maybe due to the earned experience from the Nexuiz team with a lot of players and constant feedback. It's not that FTE is bad at all, it's just not battle tested.
#199 posted by
8657 on 2022/02/24 08:14:41
FTE is best for specific projects that required scripting. As an engine itself, it's actually not that strong. But anyone who wants to weave a story through cutscenes would see use out of this.
#200 posted by
oglerau on 2022/05/12 14:57:25
is there any trick for higher-resolution lightmaps in FTE? 4096x4096 maybe?