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Ericw-tools Quake Map Compiling Tools V0.16
This is the continuation of the previous
tyrutils-ericw thread now that the project is renamed.

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v0.16 is not the most amazing release because I am still working on fixing lightmap seam issues. However it has 2 somewhat important fixes:

- Fix MarkV .lit rendering (do the color->greyscale conversion in a way that forces MarkV, FTEQW to render identically to Fitzquake, Quakespasm)
- better detection of when BSP29 format bsp exceeds the format limits. Previously it would silently produce corrupt bsp's if you exceeded 64k leafs/nodes without manually enabling -bsp2 mode.
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Congrats, ericw!

See your tools thread for additional commentary!

Great work! 
Still The Best Tools. 
Hopefully the seams issue will be fixed, and then I'll update my pipeline. 
 
Thanks again for func_illusionary_visblocker :) 
 
thanks for continuing work on these great tools! 
What Does Qbsp Need For The "path" To _external_map? 
Full path, partial(relative to mod directory etc)? Forward slashes/backslahses?

Trying to set this entity up in the .fgd. 
Disregard This ^^^ 
I looked through mukor's fgd and saw it's absolute path. 
 
I think it's relative to the working directory, or absolute 
_external_map_classname 
Is it possible to give this a default value(func_wall) in the next release of qbsp?

Currently, in my testing, if this is not set it stops the compile process and you can't load the map into Quake.

Or, since it's an advanced entity, maybe there is a reason it's not set like that? 
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