The Final Exam Is The General Abuse Thread
If You Make It Thru...
... reading the entire mapping help thread, then pass the exam in General Abuse, your final step before ascension is the hazing found in func_beef.
After that, it's all GO MAP!
Entities Part 4
Teleporting monsters into your map. Player teleporters, trigger_relay, info_intermission, trigger_changelevel and a terrible mistake.
Note that trigger_teleport is usually a brush entity (also by default in all def files). It can be used as a point entity like you show in the video, which is useful for monster teleports, because it doesn't use up a model slot. However, when doing so, it's important to set the "silent" spawnflag (2) on those trigger entities. Otherwise there'll be rogue teleporter ambience at the map's origin which may lead to confusion!
Negke - Thanks For The Reminder
I assumed they'd be used mainly in closets but yes you are right.
I learned this method from you BTW!
I'd love to send you my rough cuts for review. Interested? Keeping in mind that these are for beginners (for now) and need to stay under 15 minutes.
My workflow is to record first then use on-camera elements to clarify. Sometimes I re-record entirely. I could send you a low res version before I add on-camera elements. LMK.
Though you seem to have it covered pretty well so far.
Maybe this: I'll reach out on Discord when I am fuzzy on details. So for example I am going to do trains eventually and I may need help with those. I know how to do them but not all the limitations/possibilities. thx
You did the hard part man. I'm having fun doing these.
Bottom left corner of the bounding box. Can't retrigger.
I was tempted to try a map for dm4jam due to the theme but I've never done a SP map. After part 4 of the trigger episodes I also found I needed to know substantially more about triggers and what can all be done.
Paying rapt attention to the episodes thanks.
There will be a lot of other opportunities this year. Also keep in mind there are Speed Mapping events every so often that take place over a weekend. There's usually a theme and a very quick deadline (a weekend sometimes less). I've done one of those and no one expects greatness from your level - so it's a great way to snap yourself into action and force yourself to create something playable very quickly.
This one was use the Wizard theme. My map was way too big but you get the idea. http://www.celephais.net/board/view_thread.php?id=61502
My fav theme amd I missed it! Blue one looks nice. I hate how all the speedmap sessions seem to be tethered to Twitter.
Every recent jam has been posted here first. 0_o Including SM179 Wizard. That was last year.
Not sure old ports will play the music (from CD) if you use "09". Haven't checked, though.
Good info and I was unaware but I see that as an edge case at this point. Both because of the decline in optical drives and that new users aren't getting the OST off Steam. I finally ditched my optical drive in my new computer. :(
Test Crypt Release
By popular demand I'm releasing the test map I created for the TrenchBroom 2 tutorial series.
This only has 7 monsters and one secret. It does have different monster encounters and entity examples for new mappers.
Screenshots are from winquake.
I have a hard time imagining a more beginner-friendly video that also addresses the fundamentals in a comprehensive way.
I just keep getting more and more impressed with the quality.
That means a lot to me. As I mentioned I had a lot of input from the gang on this one. Delay and Wait can be very confusing for the layman (me about 3 years ago.)
Imho wait and delay are beyond basics, more towards advanced stuff. But since they are defined in the .def, it's probably good to explain them before someone accidentally local minlights a whole map or something.
I actually agree but they needed their own dedicated episode so I made it this one.
And I'm not sure if you are joking about the minlight but we just saw that here last week.