News | Forum | People | FAQ | Links | Search | Register | Log in
Making A Game In Quakespasm, Yamagi Quake II, GoldSrc Or Cube 2?
What are the strengths of each engine? Which would be easier to use? Is it possible I would I be able to use the QDOS or Q2DOS ports to make a DOS port of the game? Is it possible I could use vkQuake to make a Vulkan version? It wouldn't be anything too crazy except AI maybe. GoldSrc is also an idea but it's proprietary. Also Cube 2 but idk what Cube 2's sysreq are and I'm aiming for something that would run on a 300-400 MHz CPU.

Thanks in advance.
First | Previous | Next | Last
2 posts not shown on this page because they were spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.