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Idea: Quake 2 SP Jam
hi guys, its my 1st time here, though i've bee lurking here for maps since ever.

Well, its pretty much this, there's a few people on /vr/, QC discord and such talking about this lately.

Over the years we saw both quake engines evolving and quakespasm map jams proving to be insane over the time, but what about Quake 2? the game itself saw its share, but nothing compared to what Q1 got, in fact the few good and forgotten examples of this are the Mission packs and the Unofficial Trio that is Zaero, Juggernaut and Unseen.

the idea is simple, do a simple map jam using any theme for Q2(mines, space stations and such), you're free to use any of the Mission packs or Q2(even the unofficial trio), everyone here rocks at Q1mapmaking, and seeing this knowledge being use in Q2 would be sick, the source port is of your choosing, Yamagi, kmquake2 and Quake2xp are pretty much the best ones atm and all 3 are compatible with each other.

what you guys think?, i love Q1 and i still play it til nowadays, but Q2 needs some love too!
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Sure Why Not. 
But how? 
 
TB supports Quack 2 I think now?

You'd still have to learn all the differences in how Q2 does stuff compared to Q1, so it's not a trivial change.

Also, I know nothing about Q2's lighting model, but I doubt you can get it looking as good as what we can in quake now with ericw's new stuff. 
 
Afaik there will be proper Q2 light support in next major EricW's tools update. 
 
Afaik there will be proper Q2 light support in next major EricW's tools update.

Now that's a spicy meat-a-balla! 
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